is it possible somehow to blend in the skybox bottom as water in a map.
I tried to use the texture as water but it becomes otherwise then the water in the skybox
… Does anyone know if this is possible?
shader question
I tried once to make a map with some kind of infinite water for Q3Rally, never was happy with the result. I guess the map Battery is still doing it best.
I’ve seen it done before, don’t have the link anymore though.
- Make sure the skybox image goes all the way down
- Extend a water texture brush out from the map, experiment with how far
- Put alpha blending on the water so the outer edge is transparent. I think you want a rather sharp falloff - again, experiment with it.
[QUOTE=DerSaidin;411173]
3) Put alpha blending on the water so the outer edge is transparent. I think you want a rather sharp falloff - again, experiment with it.[/QUOTE]
dont quite get you here, should the whole brush be alpha or just a part of it?
[QUOTE=ailmanki;411172]I tried once to make a map with some kind of infinite water for Q3Rally, never was happy with the result. I guess the map Battery is still doing it best.
actually I think I will give it a shot with your water shader if its ok, maybe borrow your pound texture too.
Is this ok with you Ailmanki?
Sure you can use, but I don’t know anymore where I got it from, but I remember having adjusted each texture. So its probably so called derivative work.
DerSaidins idea with a transparent textures is better, cause in my map, where skybox and map meet, there is a visible seam.
Only the border of your water would be transparent, that would make it possible to look it like seamless going into skybox… with some experimenting this should work.
I read Q3Rally… Offtopic a bit, but I think it’s a “good” idea to post this:
For blending you may use SimonOC tut:
http://www.simonoc.com/pages/articles/terrain2_1.htm
thank you all of yo guys… It doesnt seem to get the way I want anyhow, so i think my solution is make map a bit bigger and find a skybox with only sky in it then I can let water become horizon in a normal way
Look for threads that mention saberpeak.
http://forums.warchestgames.com/showthread.php/7588-Sky-water-horizon-blending
http://forums.warchestgames.com/showthread.php/6942-MAP-Saberpeak-alpha-shots
http://forums.warchestgames.com/showthread.php/8553-MAP-Saberpeak-final-source-files-Download!!
Pretty sure one of them has some information.
