How can I make a texture that light will pass it through, but without making the texture transparent?
Shader question again
Wezelkrozum
(Wezelkrozum)
#3
Do you mean 2 textures in a shader? You can delete the surfaceparm trans. Then you can make the background texture not transparant. The other textures on it will be transparant.
pazur
(pazur)
#4
surfaceparm trans makes a texture go detail (independent of the editor structure/detail info)
Shader Bible says 
4.8.23 trans
Tells q3map that pre-computed visibility should not be blocked by this surface. Generally, any shaders that have blendfuncs should be marked as surfaceparm trans.
Wezelkrozum
(Wezelkrozum)
#5
not really. I’ve used different blendfuncs in one shader without the surfaceparm trans and it worked perfect.
I think it’s surfaceparm noshadow
pazur
(pazur)
#6
“surfaceparm noshadow” that sounds good wezelkrozum
That should be much more straight forward than my idea.