I decided to make a water with a reflection using the portal parameter. The problem is that the surface keeps flashing white while moving. It only occurs wherever there are many brushes together with the mirror surface. I would like help to remove the flashing.
Here is the shader:
textures/blacki_vesi/blacki_vesi_shader2
{
qer_editorimage textures/blacki_vesi/blacki_vesi2.tga
q3map_backsplash 10 30
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
surfaceparm water
nopicmip
q3map_surfacelight 100
portal
{
map textures/blacki_vesi/blacki_vesi2.tga
tcMod scroll -0.0015 0.0010
tcMod turb 1 0.05 0.03 0.3
blendfunc gl_one gl_one_minus_src_alpha
depthWrite
}
{
map textures/blacki_vesi/pind.tga
blendfunc add
tcMod scroll -0.0005 0.0005
tcMod turb 1 0.02 0 0.1
}
}
Here are some screens of the problem:
The water working correctly in this picture (The reflection isnt noticable from the Thumbnail, view full image to see the reflection)

And moving my mouse around i see flashing of this

I hope this is fixable :X
(I mean you can but not with the default renderer).