i search but i didnt find anything. i use gtk radiant 1.40. i make a trickjump map.
i wanna make a texture which is slick (like ice) - name:d_ice2.tga
i wanna make all textures : nodamage
here is my shader code
// By Dinius
/////////////////////////////////////////////////////////////////////////////////
// Top textures of the pillars - no fall damage..
// -----------------------------------------------
textures/tut4nabs/tiled3
{
qer_editorimage textures/tut4nabs/tiled3.jpg
implicitMap textures/tut4nabs/tiled3.jpg
surfaceparm nodamage
}
textures/tut4nabs/tiled4
{
qer_editorimage textures/tut4nabs/tiled4.jpg
implicitMap textures/tut4nabs/tiled4.jpg
surfaceparm nodamage
}
// Ice Shaderrrr
// --------------
textures/tut4nabs/NiceIce
{
qer_editorimage textures/tut4nabs/d_ice2.tga
surfaceparm slick
surfaceparm noimpact
surfaceparm nodamage
surfaceparm nolightmap
{
map $lightmap
rgbGen identity
}
{
map textures/tut4nabs/d_ice2.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity //vertex
}
{
map textures/tut4nabs/base.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
rgbGen identity //vertex
tcGen environment
}
}
// Da skybuxxx shadahh...
// -----------------------
textures/tut4nabs/sky1
{
nocompress
qer_editorimage textures/tut4nabs/sky1/sky1_env/sky_ft.tga
q3map_lightimage textures/tut4nabs/sky1/siwa_mask.tga
q3map_sunExt .94 .85 .67 120 282 23 .5 16
q3map_lightmapFilterRadius 0 64
q3map_skylight 50 5
skyparms textures/tut4nabs/sky1/sky1_env/sky 384 -
surfaceparm nodlight
surfaceparm noimpact
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm sky
}
// THE END
shader is in scripts folder. these textures are in tut4nabs folder.
i try the pk3 but there is no effect…
here is how my pk3 looking
textures/
-------------ps_sp/
-------------tut4nabs/ d_ice2.tga, tiled3.jpg, tiled4.jpg
--------------------------sky1/
