hello everyone… i have my shader for city atmosphere, but i trasnformed the map to snowy one… so i had to change the pavement to snow, but i does not work. The thing is that the shader appears to be no shader, it is only a texture, so i need help… how to fix it, so i can plant mines & hear the snowy steps… here’s the code:
textures/sofia/terrain_0
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 256 256
q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )
surfaceparm snowsteps
surfaceparm landmine
{
map textures/stone/mxsnow2.tga
rgbgen identity
}
{
lightmap $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbgen identity
}
{
map textures/detail_sd/snowdetail.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
rgbgen identity
tcMod scale 5 5
detail
}
}
textures/sofia/terrain.vertex
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/snow_sd/snow_var01_big.tga
rgbGen vertex
}
}