key: skin
value: models/mapobjects/cmarker/allied_crates.skin
and the model is:
key: model
value: models/mapobjects/cmarker/cmarker_crates.md3
i’ve even tried fliping the “/”'s to “”'s and still nothing.
EDIT
i also did a google search again on the error and i was reading a page that had the editor source code and i found a few lines that confused me a bit:
00724 if (name == NULL || strlen (name) == 0)
00725 {
00726 // Hydra: This error can occur if the user loaded a map with/dropped an entity that
00727 // did not set a texture name "(r g b)" - check the entity definition loader
00728
00729 g_FuncTable.m_pfnSysFPrintf (SYS_ERR, "FIXME: name == NULL || strlen(name) == 0 in QERApp_Shader_ForName
");
00730 return QERApp_Shader_ForName (SHADER_NOT_FOUND);
00731 }
00732 // entities that should be represented with plain colors instead of textures
00733 // request a texture name with (r g b) (it's stored in their class_t)
00734 if (name[0] == '(')
00735 {
00736 return QERApp_ColorShader_ForName (name);
00737 }
00738
00739 CShader *pShader = static_cast < CShader * >(QERApp_Try_Shader_ForName (name));
00740 if (pShader)
00741 {
00742 pShader->SetDisplayed (true);
00743 return pShader;
00744 }
00745 return QERApp_CreateShader_ForTextureName (name);
00746 }
what i get from that is the editor saying the shader can’t be found. which puzzles me due to it being used in about every map? :banghead: