Ive made a custom grate transparent texture that works in the game and editor…except I want the grate to be shoot-through but I want it to clip players aswell. At the moment the tranparancy is working fine and I can shoot through it…problem is I fall through it when I walk over. The brush I am using is nodraw on 5 faces and the 6th face has the shader below applied to it…any ideas on what I am doing wrong?
textures/test/grate
{
cull disable
nomipmaps
nopicmip
surfaceparm nomarks
surfaceparm alphashadow
surfaceparm metalsteps
surfaceparm pointlight
surfaceparm trans
surfaceparm playerclip
implicitMask -
}