[QUOTE=ischbinz;390548]models/mapobjects/goldbox_sd/glass
{
cull disable
{
map models/mapobjects/goldbox_sd/glass.tga
blendfunc blend
}
}
just make it simple -
you need a tga with transparency
if that works you could try this additional lines (should result some shiny effect - not sure if it works with transparent stuff)
{
map models/players/temperate/allied/fieldops/envmap_slate_alpha.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingdiffuse
tcmod scale 1.5 1.5
tcGen environment
}
don t forget to change the path for your shader
the env_slate is located in textures/effects
gl[/QUOTE]
I will try this ischbinz, but i made a shader that made it transparent… but i dont want it completly transparent. I want it like a bit dirty glass.
this shader does it totally transparent:
models/players/temperate/allied/us
{
cull disable
surfaceparm trans
surfaceparm alphashadow
{
map models/players/temperate/allied/us.tga
alphafunc ge128
rgbGen lightingDiffuse
}
}
EDIT:no…doesnt work either 
get some error and helmet turn black and yellow…
but i will try the addition you got on my shader…