i am looking for the shaders which are used for te target_smoke entity:
this are for black smoke:
smokepuffblack1
{
cull none
{
map gfx/misc/smokepuff_b1.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
}
smokepuffblack2
{
cull none
{
map gfx/misc/smokepuff_b2.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
}
smokepuffblack3
{
cull none
{
map gfx/misc/smokepuff_b3.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
}
smokepuffblack4
{
cull none
{
map gfx/misc/smokepuff_b4.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
}
smokepuffblack5
{
cull none
{
map gfx/misc/smokepuff_b5.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen vertex
}
}
but which are used for white smoke?


but i wish i could.