shader (n00b) question


(Segbroek) #1

let’s say i made an Water shader. How do i use it in ET? Should i add entities to some brush or something? help me out here… :bash:


(sock) #2

In order to create water in ET you need brushwork with water properties on all faces. So select your water brushwork and paint all of the brushwork with the relevant water shader. If you are creating water from several pieces of brushwork then you need to paint the seams with a nodraw water shader (for example: liquids_sd/siwa_waternodraw)

Sock
:moo: