I get the black and orange texture missing on compile. Trying to create a transparent image of a railing…etc which isn’t showing up. I’m sure its a user issue as I’m not any bit of a script genuis. Here’s my shader (named shaz_rail.shader):
textures/shaz_gothic/shaz_rail
{
qer_editorimage textures/shaz_gothic/gothic_rail.tga
nomipmaps
nopicmip
surfaceparm nomarks
surfaceparm nonsolid
surfaceparm alphashadow
surfaceparm pointlight
surfaceparm trans
implicitMask -
}
What I’ve done:
Verfied that shaz_rail.shader is in the shaderlist
Verified that the .tga has an alpha channel
Verified that the textures/shaz_gothic/gothic_rail.tga is in the correct directory
I also have the directory shaz_gothic in the shaderlist to see it in gtkradiant textures
The image shows up in gtkradiant (which I know has no real bearings on the issue)
Still seeing orange and black. I humbly come before you for two heads are better than one. I’m assuming you can do an implicit mask as I’m using ET but go figure. Let me know if anything is awry.