Shader Image Missing


(garv284) #1

There are some textures in Radiant that I want to use but instead the image is justblack and red boxes with the words “Shader Image Missing” written over it. These aren’t textures that I created my self or I downloaded from some site. They came with ET. What should I do? :???:


(Moonkey) #2

Which ones in particular?


(garv284) #3

too many to say. some examples are blimp>runway_m01, battery>ocean_0, chateau>floor_c05, metal_misc>ametal_m04r2, and loads more.


(zig-zag) #4

it means no image was specified in the shader (qer_editorimage)
as long as the shader works, the texture should appear in game.


(Moonkey) #5

blimp>runway_m01 is a rtcw texture which isn’t in ET. Maybe you have your radiant set up wrong, not sure.

battery>ocean_0 is part of a terrain setup, so it’s not meant to be used as a normal texture :slight_smile:


(MindConfusion) #6

What I done personally is I copied the rtcw textures/shaders and models over to ET folder and everything works fine for me I do however have some textures that won’t show up and such but its not biggie atlest I got alot from it :slight_smile:


(Machine for to kill) #7

Most shaders are related to images even though you get “shader image not found,” of course since you can’t see the image in the editor it’s kind of pointless to try to use them because you don’t know what they look like. If you think a texture sounds nice and might be what you’re looking for, then unzip your pak0.pk3 go into the scripts folder, find the shader file that contains it, find the shader name and then look at what image it links to. Then go to the textures folder in pak0 and find that texture. For example the ocean_0 metashader (shader for your terrain) is in the battery.shader file in the scripts directory inside the pak0. If you look at that shader you will see that ocean_0 traces to 2 images (it has a light map) both these images are under textures/liquids_sd inside the pak0. It’s a long way to go to find what you’re looking for but if you know what that image looks like (you know what the sea in battery looks like) and you’re sure that’s what you want, then this is your solution.

Of course once you find the image you might need to write your own shader for it if it fails to show up properly in game.

Hope this helps