I’ve shown you this picture a while ago:
[QUOTE=wezelkrozum;192675]Here is a new beauty. The led-display:
[/QUOTE]
Well, (yes, an other error. Seems the devil is behind me) I turned the displays into a md3 model and the result is a white texture in stead of these ones above.
This is the shader:
textures/danceevent/display1
{
qer_editorimage textures/danceevent/gtkr_display.tga
surfaceparm nomarks
surfaceparm nolightmap
{
map textures/danceevent/display_white.tga
alphaFunc GE128
rgbGen vertex
tcMod scale 1 1
}
{
map textures/danceevent/display.tga
alphaFunc GE128
rgbGen vertex
tcMod scale 1 1
}
}
I guess think there is something wrong with the alpha channel.
And an other thing: When I put the shadertexture on a brushside it’s full transparant.


