Shader Editor


(system) #1

Hi,

does someone of you know an shader editor for linux?
I tried to run q3ase and ShaderEd2 with wine but without luck (q3ase’s menu is not clickable and ShaderEd2 gives me a bunch of errors).

What i am searching for is a shader editor with the possibility to check the results in a screen, like q3ase.
Would be cool if someone has a idea :slight_smile:

Thanks in advance :slight_smile:
Dutchman.

Oh is there a site with shader examples? (Besides the one in the pak0 offcourse).


(Scennative) #2

Hmmm maybe you can try running with Reactos…

http://www.reactos.org/de/index.html

Or you buy Windows XP :stuck_out_tongue:


(system) #3

Ok i got q3ase running with WINE. So, it is solved :slight_smile:

Nah Scennative, i prefer Linux. I had Windows for a long time and i was getting sick of it getting slower.
But thanks for the ReactOS tip, looks interesting…but probablz has an registry just like windows…


(ailmanki) #4

If you run et in unpure mode, you can vid_restart it, to reload shaders. Q3ase does not show same as the shader does in ET - well at least partially.
scratches head not sure if this was only in Openarena the case (the vid_restart).


(system) #5

Hi Ailmanki,

sorry, i am just starting with all this. A little bit of mapping and atm. i try to add “sparkles” to the magic wand - it’s a replacement for the knife (xmas pack). So i thought i could add some sparkles to the magic wand when i add a shader to the md3 but its harder than i thought cause i am really a beginner with this kinda stuff.

The way i try is to build a pk3 with the shader and the knife replacement and just run a demo where i use a knife to check if it is working (the sparkling - offcourse it did not work :slight_smile:

And tbh. i don’t know exactly what you mean. I know the vid_restart command but i am not sure what you exactly mean how to do it.
Maybe i am totally doing it wrong :confused:


(ailmanki) #6

the idea is to use the game itself for previewing shaders.
Use
et.x86 +set sv_pure 0 +devmap mirror

This should start et in unpure mode, so it will afaik ignore the pk3’s, and load the files in etmain as if they where in a pk3 structure. Now I am not sure, but I thought ET will reload the shaders from the filesystem, when vid_restart is issued, so testing would be a matter of vid_restartingt.
Oh and if you do
in_mouse 0;in_restart
ET will ignore your mouse, so the vid_restart won’t capture your mouse each time.
Now I only wonder if it will reload the shaders from filesystem… lol, else all this is info kinda useless.
+set fs_game does work also…


(system) #7

Aw ok i will try that out tomorrow, would be sweet if it was that simple.
Thanks, i will get back when i test it.