here’s an example to change the color with tobruk walls, so you could apply the same thing for oasis water I guess?
Well I’m not sure if you want to use RGB or not
textures/test/tobrukgrey
{
qer_editorimage textures/tobruk_wall_sd/tobruk_wall_base1.tga
{
map textures/tobruk_wall_sd/tobruk_wall_base1.tga
rgbGen const ( 0.258 0.258 0.258 )
// 66 66 66
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
Maybe something like this for red water?
textures/liquids_sd/siwa_water
{
nocompress
qer_editorimage textures/liquids_sd/siwa_water.tga
qer_trans .5
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
surfaceparm nomarks
cull disable
nopicmip
nofog
waterfogvars ( 0.11 0.13 0.15 ) 0.2
{
fog on
map textures/liquids_sd/siwa_water.tga
blendFunc blend
alphaFunc GE128
depthWrite
rgbgen const ( 1 0 0 )
tcmod scale 0.5 0.5
tcmod scroll -.02 .001
}
{
fog on
map textures/liquids_sd/seawall_ripple1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.3 0.02 0 0.25
tcmod scale 0.01 0.01
tcmod scroll -.001 -.0002
}
{
fog on
map textures/liquids_sd/seawall_ripple1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.1 0.03 0 0.4
tcmod scale 1 1
tcmod scroll -.005 -.001
}
{
fog on
map textures/liquids_sd/siwa_shimshim1.tga
blendFunc GL_ONE GL_ONE
rgbGen wave sin 0.4 0.02 0 0.3
tcmod transform 0 1.5 1 1.5 2 1
tcmod scroll .005 -.001
}
}