SH Secondary lighting causes moire and extreme texture flickering on character models.


(SensitiveBonk) #1

The easiest way to see this is to start the Tutorial Mission with it enabled. Look at the character, notice how nearly all the textures are flickering, and suffer from very bad moire.

Now disable it, and see that most of it disappears.

This has to be something you guys can do about for final release right?


(Ardez1) #2

[quote=“SensitiveBonk;11830”]The easiest way to see this is to start the Tutorial Mission with it enabled. Look at the character, notice how nearly all the textures are flickering, and suffer from very bad moire.

Now disable it, and see that most of it disappears.

This has to be something you guys can do about for final release right?[/quote]

Could you provide a few screenshots if you have them?

Also, what graphics card do you have?

If anybody else is noticing this, could you also please provide your graphics card details?

Thanks!


(SensitiveBonk) #3

I have a GTX 980.

Rather than a screenshot, I will upload some videos. As it is more readily apparent in motion.
(I will make a 2nd post with links, as it will take a bit of time to encode and upload)

For what it is worth, I had this exact same issue last year on a GTX 570.


(SensitiveBonk) #4

https://copy.com/2vJVQxCQdnDejOGA

The difference on the character model is pretty night and day.


(SensitiveBonk) #5

So nothing huh? Great


(Ardez1) #6

Sorry. I didn’t have any program to open a .rar at work at the time and it slipped my mind when I got home.

Definitely a bug. Thank you for posting the details on this. I’m not a dev, nor do I work for Nexon, so I really don’t have any info on how the process goes from here. :confused: