sfx as music


(mlyn3k*) #1

i would like to use some music samples as ambience sound on my map.
i use of course .sps file

but i must consider that not every player will want to hear that music :roll:

and here is the problem:
when reluctant player will decrease sound volume he will rip out all sounds ;/

but it would be great if speakers from .sps could act like ‘music’ not ordinary sfx- player will be able to decrease just music volume then ^^

is there a way to use speakers as sources of music -not sfx?

if not- is there any other way to use ‘music’ (like menu sounds) in map?


(Violator) #2

tbh background music will get on everyones nerves after a while if its globally played throughout the map. If you must use it use target_speakers which have a fixed radius and set to loop. Even better have a nearby func_button so players can turn it on and off (like a radio). Quite a few maps use this technique (can’t name any off the top of my head though :D)


(kamikazee) #3

Supply depot did it with a func_explosive: break the radio which is placed at the axis bunker on top of the gate of the depot.


(murka) #4

and everybody destroyed it. only if it had less hp.


(mlyn3k*) #5

yeah i know this, i will use this technique if i have to…

but i think bout sth different right now.

u see, if i use this technique a player will be able to change volume of music by shifting ‘effects voulme’ at options->system menu

i would like to edit my speakers (or use sth else) to act like ‘music’ so it’s volume can be changed by shifting ‘music volume’ bar at options->system menu.

thx to that -everybody would be able to decide if he/she wants to hear the noise.

:slight_smile:

well i would use target_speakers but ‘activator’ and ‘looped on’ flags cant be mixed :<


(Violator) #6

ah

Just add a music tag to your worldspawn

music
sound/music/menu_server.wav


(mlyn3k*) #7

ow : ))))

but it is possible to use few music samples?
one music for one separated (vis) room, other for other etc


(kamikazee) #8

I guess not. This isn’t RtCW, you know. :wink:


(mlyn3k*) #9

:<

i have hope that ur wrong
and there is some way


(limmylim) #10

cant you create a humangus script for that?


(murka) #11

maybe in QW there are better options…


(DerSaidin) #12

If its a compeition map, just leave the music out altogether.


(mlyn3k*) #13

nope
it is fun-tj map where music is pretty important


hmmm,
i use radiant 1.4

can target_speakers have flags ‘lopped’ + ‘activator’ enabled together there in 1.5?

well, if yes that would be some solution for me


(murka) #14

looped on activator, never tried but might be cool, as every player can choose if they want the sound on them or not.


([Cerberus]) #15

Are the plateforms moving to the music? If so, I had this idea and man it would be wacky.


(mlyn3k*) #16

woot :smiley:

i am not sure if i undestood ur corectly

tell more