Notice in this pic how the ground surface is considerably lacking in shadows. The ground is made of a normal texture, as are the buildings around it. Sun is at 65 degree from horizontal.
I’ve highlighted a point in the scene to show that a shadow is being cast from the wall on to that of another building and yet the floor below it is fully lit. Also if you note to the right of the scene the ground is certainly receiving a dim shadow of sorts.
Any ideas why this could be?
Thanks

The skybox shader…
textures/ww_canyon/canyon_skybox
{
qer_editorimage textures/wildwest_villa/villa_skybox_rt.tga
surfaceparm noimpact
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm sky
q3map_sun 1.0 0.86 0.71 160 135 65
q3map_surfacelight 80
skyparms textures/wildwest_villa/villa_skybox - -
}
[/img]


