Seven_dc's Forum Damage 1024^3 mapping competition 2004


(Ifurita) #101

brilliant. Will those red X’s be 1024^3? Look forward to seeing them


(G0-Gerbil) #102

Stupid bloody hosting site :frowning:


(seven_dc) #103

They shows me fine Gerbil. Nice work. Maybe the terrain looks bland without a variations but nothing that few bushes and grass models would not fix.
you can make it in time there is still 8 days to go.
My map is still missing these things:

  • Multiple spawn entities. (only one per team now)
  • Support for LMS (adding some ladders and maybe health/ammo cabs)
  • Layout 70% done
  • Detail 20% done.
  • Lighting 10% done

objectives and scriting is done so that I can be proud of.

BTW. can I somehow set global lightmapscale… now I set it in worldspawn but it doesn’t affect the func_group entities. I can set them also to higher lightmapscale but are there some global scale you are using… maybe force scale in q3map2?


V-CLASS


(sock) #104

The screenshots from everyone are looking gorgeous! :smiley:

Keep going everyone.
Sock
:moo:


(Fusen) #105

=O as big as the allied house… why you want it so small? surely a map that small would be over in like 2 minutes


TF106


(MindLink) #106

I’ve decided to enter too. I know I don’t have much time left to do anything, but I’ll do my best to speedmap something nice :wink:


(seven_dc) #107

Welcome aboard m8!

the participant list so far.
(list is order of enlistment, total of 11 mappers)

  • Me, Seven_dc (Finland)
  • Go-Gerbil
  • Joops Sloop
  • Detoeni (UK)
  • Red*Uk
  • Irrelevant
  • RealBreezer
  • D3C0Y
  • HairyPlums
  • [TFA]Violator
  • Mindlink

Sell Vaporizers


(G0-Gerbil) #108

They shows me fine Gerbil. Nice work. Maybe the terrain looks bland without a variations but nothing that few bushes and grass models would not fix.

I was doing a straight warehousey thing,m but decided that had been done, so am going for ‘deserted warehouse (apart from sneaky axis base)’ look, so over grown and a bit rundown. Textures are still temp, as is everything. Trouble is, only done the outside and got 3 more layers to go (although may drop that down to 2 to give more ceiling height to outside so grenades don’t vanish when thrown up!).


(joop sloop) #109

How do I exactly set up that _lightmapscale? And how do I crank up the resolution for my lightmaps in general?


(G0-Gerbil) #110

in your worldspawn entity have the following:
key = lightmapscale
value = 0.0 < 1.0
1.0 is normal resolution, 0.5 is twice the resolution, 0.25 is four times etc.


(Detoeni) #111

My map is compiled with:

-bsp -patchmeta -subdivisions 2 -meta
-vis -saveprt
-light -fast -samples 3 -bounce 8 -gamma 1.65 -patchshadows -v

q3map2_2.5.12

The main room (function_group) has a “_lightmapscale” value “0.0625” and the rest of the map is at “0.125” (odd size, but it does mean my pk3 is now down to just over 4Mb :slight_smile: )


(MindLink) #112

why the -patchshadows if you’ve compiled with -patchmeta anyways? :wink:


(joop sloop) #113

Ehm, my radiant wo’t allow me to add the lightmapscale key/value pair to the world spawn?

And besides that, how do i fix the lighting on patches? as you can see from these shots:

oh and since I’m showing pics, here’s another shot of my map


(MindLink) #114

I know this ain’t much to show off yet, but maybe you’re interested anyways… This is about half a day worth of mapping so far (ignore the HoMs :wink: ), no details and stuff in yet :



Cheers.


(Fusen) #115

=D best bit about this is theres gonna be like 8 maps produced or more so even if half of them dont win we still got new maps to play =D


XTUBE


(Red*Uk) #116

Wow real nice maps, and all have sweet lighting :slight_smile: I’d say mine is around 80% done but back in work tonight so for me it only leaves 1-2 days left to map :frowning:
Dont think my map will stand up to most here, but i put the time/effort in so i’ll have it finshed and submited for monday :wink:
About the league thing, i got a server we could use for people to test the maps and run a mini league on, mappers only or open league whatever.


(blushing_bride) #117

all the maps shown so far are looking fantastic, i hope there is another similar compo in the future when im not so busy with real life so i can enter as well


(seven_dc) #118

Hi!

Ok Mindlink you are fast! And pics are fantastic. The lighting is very cool and moody. That is going to be a great map!

@ joop sloop

Ok pathes are tricky…
See this thread http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=5694&highlight=patch+light

the screens are very good. Have you decided what is happening undergound?

@ fusen

Every map is going to end in map pack so no worry.

@ Red*Uk

You still have time till next wednesday ot thurday morning when I check my mails. As I sayed before the combo ends then.
-First I check that everything is fine with maps the source is 1024^3 :slight_smile: etc. and there is no offensive content and no conflicts with other maps.
-Second I build a one huge pk3 to everyone to download and review then we shall have fun and play them! hooray!

I still have to go to work so maybe I will manage to get the pk3 out in next weeks friday. we will see… at least I report status here.

Hey

  • Irrelevant
  • RealBreezer
  • D3C0Y
  • HairyPlums
  • [TFA]Violator

We haven’t seen your creations yeat? Are you guys still at it?


Outdoor sex


(D3C0Y) #119

i’m having a really hard time to work on my map because i always give schoolwork priority, and this week i’m really drowning in the school work :stuck_out_tongue:

i hope that i find time in the weekend to work on my map again but i fear the worst :banghead:


(G0-Gerbil) #120

Yeah is hard to find time, but there you go, have to do the best we can :slight_smile: