Setting up Quark for RTCW using Q3map2


(void_slayer) #1

I’m tryin to set up Quark for RTCW with q3map2 as my build tools. I can’t get maps to run. I have the following configuration in place for RTCW build tools:

1st program
executable: C:\Apps\Return to Castle Wolfenstein\q3map_2.5.16_win32_x86\q3map2.exe
arguements: -game wolf -fs_basepath “C:\Apps\Return to Castle Wolfenstein\Main” -skyfix -rename -meta -samplesize -v “C:\Apps\QuArK 6.3\maps”
check for: +BSP,-LIN

2nd program
executable: C:\Apps\Return to Castle Wolfenstein\q3map_2.5.16_win32_x86\q3map2.exe
arguements: -game wolf -fs_basepath “C:\Apps\Return to Castle Wolfenstein\Main” -vis -v “C:\Apps\QuArK 6.3\maps”
check for: none

3rd program
executable: C:\Apps\Return to Castle Wolfenstein\q3map_2.5.16_win32_x86\q3map2.exe
arguements: -game wolf -fs_basepath “C:\Apps\Return to Castle Wolfenstein\Main” -light -bounce 3 -fast -filter -gamma 2 -patchshadows -samples 3 -v “C:\Apps\QuArK 6.3\maps”
check for: none

Is one of my arguements not written right? Maybe I have an arguement in there that RTCW can’t handle. When I do a QuickGo compile of the default room, I see no errors in the compile log, but it hangs when I try to start RTCW. When I do a ‘fastest’ compile, an error message comes up saying it can’t execute build program “BuildPgm4”, but I don’t even have a forth build program set.

This might not be a Quark-specific problem, so I figure someone here might be able to help.


(Detoeni) #2

Bsp and light arguements are wrong, see here: http://www.wolfensteinx.com/surface/forums/showthread.php?s=11ab9f8162d75a67058da751d654f1d4&threadid=1301