Setting server to autodownload new maps remotely?


(G0-Gerbil) #1

I was under the impression (although I can’t remember how I got it!) that you could set up a server so that if a player went to join it but it had a map the player didn’t, the client would download the map seamlessly but NOT from the actual server itself, IE probably a normal HTTP or FTP download of the map, so not using the server bandwidth.

Can anyone point out how to do this, most people are trying to join my server but only because they are seeing the new map in their browser, IE without getting the actual file first :confused:


(ziege) #2

Never done it, but I saw the option of putting in an external URL for downloads in the server setup options.

(Just looked, it’s at the bottom-right of the advanced screen).


(lt_Winters) #3

// DL, RATE

seta sv_maxRate "25000"				// 10000 standard but poor for ET 
seta sv_dl_maxRate "55000"			// increase/decerease if you have plenty/little spare bandwidth 
seta sv_allowDownload "1"        			// global toggle for both legacy download and web download
seta sv_wwwDownload "1"				// toggle to enable web download
seta sv_wwwBaseURL "http://www.yourwebsite.com" 				// base URL for redirection
seta sv_wwwDlDisconnected "1"			// tell clients to perform their downloads while disconnected from the server
seta sv_wwwFallbackURL ""			// URL to send to if an http/ftp fails or is refused client side
set sv_allowDownload "1"
set sv_wwwCheckPath "etdownloads/"

This is what we use and it works! you must have the dir like this http://www.yourwebiste.com/etdownloads/etmain/


(G0-Gerbil) #4

Thank you - looking into getting someone to mirror the PK3 file of church now so people don’t have to try to find it and realise someone managed to corrupt the upload :confused: