I was under the impression (although I can’t remember how I got it!) that you could set up a server so that if a player went to join it but it had a map the player didn’t, the client would download the map seamlessly but NOT from the actual server itself, IE probably a normal HTTP or FTP download of the map, so not using the server bandwidth.
Can anyone point out how to do this, most people are trying to join my server but only because they are seeing the new map in their browser, IE without getting the actual file first 