Hello guys so like you may have seen I have been having a few issues with the feel of XT as well as most unreal engine games. However after spending a long time trying to get it to as near to “ok” as possible I did notice that Aiming Down Sights on all weapons that change FOV relate to the SetFovSensitivityScale variable?
At all values bar “1” smoothing is present… However due to the change in FOV your sensitivity ends up being far to high when you zoom if you are having it set to “1” (specially with longer zooms). Not only is smoothing present but so is Angle snapping (or so it seems)
Best way to test this is to go into the game get the sniper rifle out and zoom into a wall and move your mouse very slowly left to right. Now what this COULD be (just using a little so called common sense) that while using the SetFOVSensitivityScale and your movement = 0.00349132 is the game seeing that as 0.00 after it goes though the process? this would also explain inconsistency if large amounts of decimal places are not being counted. Just a thought and likely wrong but hey.
You can do the test yourself play with different numbers on the SetFOVSensitivityScale and figure it out yourselves…
This does not explain the sloppy feeling during normal FOV however I suppose in a small way they could be related.