I have a problem with adding server-side restrictions for comp play.
I remember ET comp started with lots of the stuff that ET pub came with. Then the comp scene took out Mortars (not skilled), MG’s (not skilled), limited the number of mines, added restriction after restriction, all in the name of making the game more skilled.
What really happened was it devolved down to the lowest common denominator (a small sub-set of things most people could agree on). As each thing was removed or restricted someone who played the game for the thing removed or restricted stopped playing, and the player base got smaller. No-one moaned about what was lost of course, because the people who cared about what was lost weren’t around anymore to moan.
Now, ET comp and ET pub are worlds away from each other, to the detriment of both.
I also remember Wolfenstein 2009. It had an Assault Rifle, but it was unavailable to Medics, so guess what? The ET comp scene immediately limited them to 1 per team. They weren’t willing to accept the Medic was no longer the de-facto soldier, and that was 4 years ago. I don’t believe for a moment they won’t do exactly the same thing to DB given half a chance. We’ll end up with all classes except Medic limited to 1 per team and only SMGs allowed.
XP is a different story. ETPro was necessary for ET to work because XP breaks Stopwatch. SD have said they want to work on a way to not allow that to happen. Good luck to them, but if it can’t be made to work then I’d definitely campaign to have XP removed from comp.