I did test it on all 3 before i posted lagg only on connect , never had lag on connect before this patch.
Anyone willing to share there server config for public set up that runs fine with this new server patch that is causing my lag.
Im running a del quad core dedicated server with 8 gig of ram, wiht 1 gb of connection.
im running a default server.cfg that was fine before this patch, i also run the esl match config.
i would really like to see what exactly has changed on the server install , since the update , is there a file on server i should be looking at ??
the configs that come with the dedicated server havent changed at all , so where has this patched changed things that i cant see??
im totally confused
only lagg on connect after the patch releasedwhy someone plz help on that
just tobe clear i have tested the connect wiht a passworded server , only one player joining that i have asked to join with password lagg freeze server when connecting, never had that before the latest patch.
can someone help me not just give information from other posts please.
here is my default server.cfg below
//Private server password
g_password
si_needpass 0
//Allow borrowing your game server to players which are playing coop mode [0 = no, 1 = yes ]
net_allowServerHijacking 0
//Setting the game server to multiplayer mode ( don’t change this setting! )
si_onlineMode 3
//Maximum player rank [ 0 = Rank 1 players only, 1 = rank 1 and 2 players only , 2 = rank 1,2,3 players only
// 3 = rank 1,2,3 and 4 players only , 4 = all ranks allowed
si_maxRank 4
//-------------- GAMEPLAY CONFIGURATION ----------------//
si_rules sdGameRulesObjective // Rules [ Multiplayer = sdGameRulesStopWatch, sdGameRulesObjective ] Singleplayer [ sdGameRulesChallenge, sdGameRulesCampaign ]
si_playmode 2 // [ 0 = solo, 1 = coop , 2 = versus ]
si_teamDamage 1 // Friendly fire [ 0 = off , 1 = on ]
si_minPlayers 2 // Minimum number of players to start a match
si_spectators 1 // Enable spectating [ = off, 1 = on ]
si_timelimit 20 // Time limit in minutes [ default = 20 ]
si_teamForceBalance 0 // Sets if player can join only the team if less players [ 0 = off , 1 = on ]
si_disableVoting 1 // Disable voting [ 0 = off, 1 = on ]
si_botDifficulty 1 // Bot difficulty [ -1 = ANY, 0 = EASY, 1 = NORMAL, 2 = HARD ]
si_readyPercent 51 // Percentage of players needed to start a match [ default = 51 ]
si_warmupSpawn 1 // Allow warmup spawning [ 0 = off , 1 = Allow and restart when enough players , 2 = Allow and don’t restart when enough players ]
si_enemyTintEnabled 1 // Rim lighting tints on enemies [ 0 = off, 1 = on ]
si_allowLateJoin 1 // Allow player to join the game without waiting for round to finish [ 0 = Don’t allow , 1 = Allow ]
si_allowOvertime 1 // Allow Overtime [ 0 = off, 1 = on ]
si_disableGlobalChat 0 // Global chat [ 0 = enabled , 1 = disabled ]
//-------------- VOIP ----------------//
si_globalVoipEnabled 0 // GLobal VOIP [ 0 = off, 1 = on ]
si_teamVoipEnabled 0 // Team VOIP [ 0 = off , 1 = on ]
//-------------- LOAD GAMETYPE ----------------//
// Modes:
// Campaign - This is the game mode to be used for playing Brinks’s campaign mode, which takes the player through each faction’s story campaign and the maps in order.
// It can be played in solo or Co-Op. This mode is essentially the traditional singleplayer/co-op style story mode.
//
// Challenge - These are small scripted maps that set the player a challenge to complete with the best score they can get. This mode can be played solo or Co-Op
//
// Objective - This is the basic multiplayer mode and shares similar rules to Campaign, it will be familiar to players of Wolf:ET and ETQW. Initially this is likely to be the
// most popular mode for multiplayer Brink
//
// Stopwatch - Stopwatch is a variant of Objective, where at the completion of a match the teams are swapped over and the defenders during the first half of the match attempt
// to set a faster time than the one the attackers set. This will also be familiar to players of Wolf:ET and ETQW.
// Uncomment ( remove // in front ) ONLY 1 type of the game type you want to start ( If you don’t uncomment server will run with custom (Gameplay configuration) )
//exec server_objective_standard_vs.cfg
//exec server_objective_oldskool_vs.cfg
//exec server_objective_competition_vs.cfg
//exec server_objective_advanced_vs.cfg
//exec server_stopwatch_standard_vs.cfg
//exec server_stopwatch_oldskool_vs.cfg
//exec server_stopwatch_competition_vs.cfg
//exec server_stopwatch_advanced_vs.cfg
//exec server_challenge_coop2.cfg
//exec server_challenge_coop3.cfg
//exec server_challenge_coop4.cfg
//exec server_campaign_security_coop.cfg
//exec server_campaign_resistance_coop.cfg
exec esl_brink.cfg
//esl_decider.cfg
//-------------- MAP ROTATION ----------------//
//Execute map rotation [ Working only with si_rules = sdGameRulesObjective or si_rules = sdGameRulesStopWatch ]
exec map_rotation.cfg
//Start a server with a map
spawnServer mp/aquarium
And here is the esl match config that about 200 teams are using with out a problem
// ELECTRONIC SPORTS LEAGUE
// Brink
// 5on5 SW SETTINGS
// Version 1.1 - 23.05.2011
// http://www.esl.eu/
// CONFIG
//Server Configuration
si_rules sdGameRulesStopWatch
applyServerConfig Competition
//Allow server to be borrowed by players who are using matchmaking service?
net_serverAllowHijacking 0
//Amount of players required to start a match
si_minPlayers 1
//Max players per team
si_maxTeamSize 5
//Set who can join your server
si_onlineMode 3
//Set the play mode
si_playmode 2
//Set rank limit
si_maxRank 4
//Enable rank restrictons
si_rankRestricted 0
//Friendly fire
si_teamDamage 1
//Enable spectating
g_spectatorMode 0
g_spectateFreeFly 1
g_deadSpectateTime -1
//Bot Difficulty
si_botDifficulty -1
//Server time limit
si_timelimit 20
//Server score limi
si_scorelimit 0
//Set if players can only join the smaller size team
si_teamForceBalance 0
//Disable Voting?
si_disableVoting 1
//Percentage of players that need to ready up to start a match
si_readyPercent 100
//Allow players to spawn and play during warm-up period
si_warmupSpawn 1
g_warmupDamage 1
//Rim lighting tints on enemies
si_enemyTintEnabled 0
//Overtime is enabled
si_allowOvertime 0
//Allow late join
si_allowLateJoin 1
//Duration of spider sense info
g_spiderSenseDuration 0
//Abilities
g_abilitiesGlobal “grenade_shooting hardened_skin power_maximum_increase sprinting_grenade sprinting_reload power_rate_increase silent_movement”
g_abilitiesSoldier “charge give_ammo grenade_molotov left armor_piercing_rounds grenade_flash right grenade_mastery search_bodies1 extra_layers1 extra_magazine grenade_aoe grenade_damage1”
g_abilitiesEngineer “building repairing disarming weapon_buff1 landmine left extra_plates down gear_head1 turret1 commandpost_upgrade turret2 right weapon_buff2”
g_abilitiesMedic “revive life_buff1 metabolism1 right increase_power2 light_feet1 left life_buff2 aoe_revive down”
g_abilitiesOperative “spotting hacking disguise_self hack_commandpost sticky_bomb left caltrop_bomb right hack_turret control_turret_remotely”
//END OF CONFIG
i get problems using my default and esl and the defaults that were supplied with the install, only on connecting players , after they connect the server suffers no lagg