Serverlist filtered by what?


(Chruker) #1

My game seems to be hiding some servers from me.

Here is a console dump:

CL_ServersResponsePacket
112 servers parsed (total 3024)
CL_ServersResponsePacket
74 servers parsed (total 3098)
964 servers listed in browser with 3983 players.
2134 servers not listed (filtered out by game browser settings)
]\ui_browser
  ui_browserMaster = 0
  ui_browserGameType = 0
  ui_browserSortKey = 4
  ui_browserShowEmptyOrFull = 0
  ui_browserShowPasswordProtected = 0
  ui_browserShowFriendlyFire = 0
  ui_browserShowMaxlives = 0
  ui_browserShowPunkBuster = 0
  ui_browserShowAntilag = 0
  ui_browserShowWeaponsRestricted = 0
  ui_browserShowTeamBalanced = 0
  ui_browserShowETPro = 0 

All filters are disabled. Gametype is set to All and source to Internet. But still over 2/3 of the servers from the masterlist gets filtered out.

Does anybody experience the same thing? Or know how to fix it?


(P4nth3r) #2

I think he filters all server with ping higher the 999, but that is only a guess.

Greetz Panther aka Way2Evil


(Shaderman) #3

The same was reported in the ETPro forum http://bani.anime.net/banimod/forums/viewtopic.php?t=6154, but the guy never got a useful answer :confused:

And Bani wrote

The master server (which provides the list of servers to query for the in-game browser) isn’t working right. You can try using an external server browser to find servers to play on.

in this thread http://bani.anime.net/banimod/forums/viewtopic.php?t=3523 (April 2004). I don’t know if this is related, but maybe there’s still a problem with the master server which was never fixed and causes this behaviour.


(Chruker) #4

I investigated this a bit more, and it turns out that increasing MAX_DISPLAY_SERVERS in ui_local.h from 2048 to 4096 fixes this problem.

Now I get:

2985 servers listed in browser with 11025 players.
96 servers not listed (filtered out by game browser settings) 

The 96 servers are most likely timing out.

I’m not sure if the 4096 is the correct value to increase it to, but I chose it based on the 2.60 readme which states that MAX_GLOBAL_SERVERS has been increased to 4096.