Serverconfig isnt working as expected


(RushingTeddy) #1

Hi :slight_smile:
Since the last serverpatch we are finally able to host a server without crashes.
But we have still problems.
I want 16 Slots for human players, no bots, FF ON and objective mode.
This is what we get:
The server allows only 8 human players, the rest is filled up with bots up to 16 slots
FF is OFF
a challengemap is running after some objective maps

The config:

//Max players
//This seems to be broken, I think?
si_maxPlayers 16

applyServerConfig custom

//Amount of players required to start a match
si_minPlayers 2

//Game Rules
//si_rules sdGameRulesStopWatch
//si_rules sdGameRulesObjective
//si_rules sdGameRulesChallenge
//si_rules sdGameRulesCampaign
si_rules sdGameRulesObjective

//Max players per team
si_maxTeamSize 8

//max HUMAN players
si_maxPlayersHuman 16

//Server Configuration
//Standard
//Advanced
//Competition
//Old Skool
//Custom

//ADMINSettings
net_serverRemoteConsolePassword “password”
//net_clientRemoteConsoleAddress 88.198.45.242
//net_clientRemoteConsolePassword “password”

//Set the name of your server
si_name “RushDate the Medic www.clan-rush.net”

//Password your server?
//0 = No
//1 = Yes
si_needpass 0

//Password for your server - si_needpass NEEDS to be set to 1!
//g_password “mylongpassword”

//Set the play mode
//si_playmode 0 = solo
//si_playmode 1 = Co-op
//si_playmode 2 = versus
si_playmode 2

//Allow server to be borrowed by players who are using matchmaking service?
//This will allow the match making service to use your server when it is empy!
net_allowServerHijacking 0

//Set who can join your server
//0 = SOLO
//1 = INVITE ONLY
//2 = FRIENDS & INVITES
//3 = EVERYONE
si_onlineMode 3

//Friendly fire
//0 = Off
//1 = On
si_teamDamage 1

//Enable spectating
//0 = Off
//1 = On
si_spectators 1

//Server time limit
si_timelimit 30

//Set if players can only join the smaller size team
//0 = Off
//1 = On
si_teamForceBalance 1

//Diable Voting?
//0 = Off
//1 = On
si_disableVoting 0

//Bot Difficulty
//-1 = ANY
//0 = EASY
//1 = NORMAL
//2 = HARD
si_botDifficulty -1

//Percentage of players that need to ready up to start a match
si_readyPercent 20

//Allow players to spawn and play during warm-up period
//0 = Off
//1 = On
si_warmupSpawn 1

//Rim lighting tints on enemies
//0 = Off
//1 = On
si_enemyTintEnabled 1

//Enable rank restrictons
//0 = Off
//1 = On
si_rankRestricted 0

//Restrict player ranks
//si_maxRank 0 = Rank 1 players only
//si_maxRank 1 = Rank 1 and 2 players only
//si_maxRank 2 = Rank 1, 2 and 3 players only
//si_maxRank 3 = Rank 1, 2, 3 and 4 players only
//si_maxRank 4 = All player ranks can join
si_maxRank 4

//////////////////////////////////////// /////////
//ONLY ENABLE ONE MAP ROTATION - FIXED OR VOTE!//
//////////////////////////////////////// /////////

//Maprotation - FIXED!
//The server will run the below maps in the order listed.
g_mapRotationFixed “mp/aquarium,mp/ccity,mp/reactor,mp /refuel,mp/resort,mp/sectow,mp/shipyard, mp/terminal”

//Maprotation - VOTE!
//Server will allow the players to vote which map to play at the end of each round! They can ONLY choose from the maps listed below!
//g_mapRotationVote “mp/aquarium,mp/ccity,mp/reactor,mp /refuel,mp/resort,mp/sectow,mp/shipyard, mp/terminal”

//SPAWN SERVER (Start Server with map aquarium)
spawnServer mp/reactor.entities

And there is another problem: Im not able to get rcon access ingame.
That is what i do:
Joining the server.
open console
type:
net_clientRemoteConsolePassword password
Enter and nothing happens.
I cannot kick anybody.

Any Ideas? :confused:


(Smooth) #2

Make sure you set the IP address of the server in the console as well using this (with the correct IP & port of course):

net_clientRemoteConsoleAddress 111.222.333.444:5555

You might be doing this already but it wasn’t mentioned in your steps.


(AO) #3

si_maxPlayers should be moved after the line with applyServerConfig.
si_rules should be moved above the line with applyServerConfig.


(RushingTeddy) #4

Thanks :slight_smile: I didnt do that.

Edit: Still not possible :frowning:


(RushingTeddy) #5

[QUOTE=AO;335468]si_maxPlayers should be moved after the line with applyServerConfig.
si_rules should be moved above the line with applyServerConfig.[/QUOTE]

Thanks, but there are still only 8 slots :confused:


(Rosie the Riveter) #6

If you don’t want bots at all add:

bot_minclients -1

there is a bot sticky at the top of the Server forums :wink:
http://www.splashdamage.com/forums/showthread.php?t=26241

When we first fired up our servers I noticed that changes to the server.cfg wouldn’t exec even with a server reboot. I got around this by renaming the edited server.cfg to server_1.cfg in the /base folder and adding +exec server_1.cfg to the *.bat file


(RushingTeddy) #7

I found the problem. My server was hijacked all the time because of this:
net_AllowServerHijacking 0
the right command is this:
net_ServerAllowHijacking 0

Thanks for help. Now i am only have to figure out why i cannot get rcon access.


(Deadwalking) #8

@RushingTeddy
http://www.splashdamage.com/forums/showthread.php?t=24872&highlight=Rcon+access

Thrid post explains how to get connected with a client thru console. And a few posts below that you can see how to add it to an autoexec.cfg. That way you dont have to type it in everytime you launch Brink.

You can also look into this other post
http://www.splashdamage.com/forums/showthread.php?t=25037&highlight=Rcon+access
To add yourself as an admin automatically to have access to an admin group.