Server side: no weapon spread pulse


(knippon) #1

I played on a server a while back that had the circle pulsing around the crosshair disabled. I asked and they told me it was done server side. I remember I was able to get this to work successfully in a single player game. Can anyone tell me how they were able to get this to work on their server?

This is the values I used to get this to work in a single player match. (although I have since tried it and it said that these values are read only).

//fix crosshair pulsing
g_playtestBalanceWeaponSpreadAngleMaxScale “0”
g_playtestBalanceWeaponSpreadAngleMinScale “0”
g_playtestBalanceWeaponRecoilRateScale “0”

Thanks in advance.


(Crytiqal) #2

They probably added those cvar to the server config


(zenixthepowner) #3

its annoying those are read only.


(Smooth) #4

These commands change the actual weapons spread / recoil, rather than disabling crosshair pulsing which is a side-effect.

This is why they’re read-only. They were purely used for internal-playtest balance tweaking.


(zenixthepowner) #5

[QUOTE=Smooth;336305]These commands change the actual weapons spread / recoil, rather than disabling crosshair pulsing which is a side-effect.

This is why they’re read-only. They were purely used for internal-playtest balance tweaking.[/QUOTE]

than make more cvars for the pulsing, because it’s really annoying.
We already have one big annoying crosshair and with all that pulsing it makes it even worse.


(knippon) #6

So was I just imagining the server that didn’t pulse the weapon spread?

or is this something that got patched up?


(dragoo) #7

[QUOTE=Smooth;336305]These commands change the actual weapons spread / recoil, rather than disabling crosshair pulsing which is a side-effect.

This is why they’re read-only. They were purely used for internal-playtest balance tweaking.[/QUOTE]

Until the latest patch server admins could have used those cvars to change weapon behavior to their (or rather, their players) liking; why exactly did you remove them? No one was forced to use those cvars…


(Smooth) #8

We don’t want people getting used to a weapon they like on one server, then have that weapon taken away (radically changed) when they join a different server.

That type of customization is something that should be reserved to mods, so people know what they’re getting into when they download/connect to servers running it.


(rushzone.com) #9

[QUOTE=Smooth;337473]We don’t want people getting used to a weapon they like on one server, then have that weapon taken away (radically changed) when they join a different server.

That type of customization is something that should be reserved to mods, so people know what they’re getting into when they download/connect to servers running it.[/QUOTE]

Then give us the sdk like you guys promised,longer you guys take the more chance that this game will die off quicker than quakewars did.


(Temp1337) #10

the game needs sdk cause the original content is not enough for a online gamer.


(knippon) #11

So…are you going to let us make mods? SDK please.