I played on a server a while back that had the circle pulsing around the crosshair disabled. I asked and they told me it was done server side. I remember I was able to get this to work successfully in a single player game. Can anyone tell me how they were able to get this to work on their server?
This is the values I used to get this to work in a single player match. (although I have since tried it and it said that these values are read only).
//fix crosshair pulsing
g_playtestBalanceWeaponSpreadAngleMaxScale “0”
g_playtestBalanceWeaponSpreadAngleMinScale “0”
g_playtestBalanceWeaponRecoilRateScale “0”
Thanks in advance.