server settings - your opinion


(madoule) #1

hi there, i’m quite new hear, how ya doin’?

to the topic:
there are yet to be some specifics on how and what to alter in terms of game settings on dedicated servers for PC. I have been a great fan of BF:BC2 (tho short-lived) and a great enthusiast of a quite small franchise, vietcong (only part 1).

both games in MP were unique to me, because servers allowed several settings from the start.
first and foremost, the HardCore-mode: players were no longer bullet sponges and it took less to do the damage. IMO both games got better in this mode.

in Vietcong (VC) the HC mode took away crosshairs, too. so you were somewhat forced to aim thru crosshairs from medium distance (30+feet/10 m). additionally no hud, bullet, magazine, life-count whatsoever. i loved it.

in vc it was as well possible to limit certain classes to a max. in vc that was largely used to have a max of snipers (usually 1-2) and only one radioman. that led a) two less sniper filled servers and to b) tactical thinking: how to protect your radioman who’d call in airstrikes after 80 seconds into the game. i hugely enjoyed that. on a few servers it was as well possible to limit switches between classes.

for the more dedicated brink players this may be quite a few nice options to make it even more fun and challenging. depending on the certain phases of a match, u’d have to look after a certain class, otherwise u’d loose time.

well didn’t imagine i’d produce some many thoughts, but yeah, I’d like that. what do u think? any other ideas?


(Seyu) #2

"
in vc it was as well possible to limit certain classes to a max. in vc that was largely used to have a max of snipers (usually 1-2) and only one radioman. that led a) two less sniper filled servers and to b) tactical thinking: how to protect your radioman who’d call in airstrikes after 80 seconds into the game. i hugely enjoyed that. on a few servers it was as well possible to limit switches between classes. "

I don’t think that’ll work here seeing that gameplay involves being able to change your class on the fly from a command post.


(madoule) #3

[QUOTE=Seyu;241078]
I don’t think that’ll work here seeing that gameplay involves being able to change your class on the fly from a command post.[/QUOTE]

well, thats what i tried to point out. for casual gamers this is what makes the game accesible. for more dedicated gamers, what i hope i’ll become, it may add some extra challenge.
for instance initially making sure to keep my soldiers alive to blow that gate asap, after that, i have to shift the focus on the engineers, they need to operate that crane… if both die in the attempt, we’re more severely challenged because time keeps running out while they respawn. i dig that idea. adds more tactics to the game. keeping in mind that’d be optional for, errr, the HC brink community.


(tokamak) #4

I really don’t see the fun of restricting classes, weapons or bodytypes. It’s not really hardcore either as it severely lowers the amount of different combinations you can make with your team. It standarises the game, something which actually beginners friendly rather than hardcore.


(Seyu) #5

[QUOTE=madoule;241079]well, thats what i tried to point out. for casual gamers this is what makes the game accesible. for more dedicated gamers, what i hope i’ll become, it may add some extra challenge.
for instance initially making sure to keep my soldiers alive to blow that gate asap, after that, i have to shift the focus on the engineers, they need to operate that crane… if both die in the attempt, we’re more severely challenged because time keeps running out while they respawn. i dig that idea. adds more tactics to the game. keeping in mind that’d be optional for, errr, the HC brink community.[/QUOTE]

I disagree, I think being able to change your class at any time will actually add depth to the gameplay.


(Cankor) #6

Brink will be different from those games and you shouldn’t need to change anything in order to ecourage players to play more as a team and protect certain classes. For instance, I don’t know about VC, but in BC2 rush mode (which si the mode closest to Brink) any class can do the objective, you just run up and arm it, or run up and disarm it. In Brink, only specific classes can do the objective. It’s therfore automatically important to protect those classes, no tweaks needed.

If you enjoyed BC2 Rush, and you haven’t yet played any other SD games, you should pick up a copy of ETQW and give it a try (it’s like $6 US delivered I think). BC2 Rush mode can be fun, but it’s not in the same league as a SD game in terms of objective style gameplay. Plus, when you switch from the Anansi to the Tormentor, you won’t have to exit to the menu and change your invert mouse setting :slight_smile:


(madoule) #7

all valid points. i did play Wolfenstein ET, quite a while, however, that was quite some time after release and i was not at the level to “play along” at all, so this took me off the game. i will check out QW, there’s plenty of time still. :wink:

still i’m quite fond of the thought to have a squad/team where the members chose their class before the round and really look out for what their doing.

who knows what it’ll turn out to be. since last the dev. diaries came out, i’m dying for some big news…


(tokamak) #8

Well you need to keep in mind that it’s your bodytype (which arguably has even a bigger impact on your playstyle) that can’t be changed throughout the match at all.

I truly think it’s genius. They divided the moderately freedom of choice (switching class/weapon each respawn) into a very liberal option to change for the necessary classes, and locking your choice of body, which only affects your combat role completely.


(Crytiqal) #9

I just wonder how the locked body-type will turn out to be in online play.
I don’t know if it’s good to be put in a game which only has heavys on one team, and lights on the other.


(longbow) #10

Join the Marines :smiley:


(murka) #11

will have a FF filter to ignore all serv with it off(default). Should give me a proper list of servs then.


(Nail) #12

[QUOTE=Crytiqal;243077]I just wonder how the locked body-type will turn out to be in online play.
I don’t know if it’s good to be put in a game which only has heavys on one team, and lights on the other.[/QUOTE]

if you see a game like that, go outside and look at trees, I seriously doubt you’ll find 15 people on one server that are that stupid

at least on PC


(tokamak) #13

[QUOTE=Crytiqal;243077]I just wonder how the locked body-type will turn out to be in online play.
I don’t know if it’s good to be put in a game which only has heavys on one team, and lights on the other.[/QUOTE]

It sounds amazing to me having asymmetrical teams like that.

[QUOTE=Nail;243123]if you see a game like that, go outside and look at trees, I seriously doubt you’ll find 15 people on one server that are that stupid
[/QUOTE]

How do you know whether it’s effective or not?


(Nail) #14

Because I’m not brain dead


(Nikto) #15

lol^^:tongue:


(Wraith) #16

[QUOTE=tokamak;241371]Well you need to keep in mind that it’s your bodytype (which arguably has even a bigger impact on your playstyle) that can’t be changed throughout the match at all.

I truly think it’s genius. They divided the moderately freedom of choice (switching class/weapon each respawn) into a very liberal option to change for the necessary classes, and locking your choice of body, which only affects your combat role completely.[/QUOTE]

So very true in my mind. Class decides what you can do, body type decides how you can do it.

[QUOTE=Crytiqal;243077]I just wonder how the locked body-type will turn out to be in online play.
I don’t know if it’s good to be put in a game which only has heavys on one team, and lights on the other.[/QUOTE]

Hopefully most teams will be more balanced than that. It would be interesting to see however.

[QUOTE=Nail;243123]if you see a game like that, go outside and look at trees, I seriously doubt you’ll find 15 people on one server that are that stupid

at least on PC[/QUOTE]

I think it would be an interesting match. Also depends who is on defense and offense.


(Crytiqal) #17

[QUOTE=Nail;243123]if you see a game like that, go outside and look at trees, I seriously doubt you’ll find 15 people on one server that are that stupid

at least on PC[/QUOTE]

I am not saying people do it on purpose, but you can’t tell what kind of teammates you have before you actually joined the server, so it is a possibility to have a certain bodytype over presented.

I just took the extremes to amplify the possible problem


(brbrbr) #18

more [ability2]tweaks for server admins - better.
both for admins and players.
why struggle with ridiculous presets/rulex on one server, if you can CHOOSE, another one for nearly any taste/mod/gameplay ?
let the universe flourish ! instead of crushing it.
its worx!


(DarkangelUK) #19

[QUOTE=Crytiqal;243264]I am not saying people do it on purpose, but you can’t tell what kind of teammates you have before you actually joined the server, so it is a possibility to have a certain bodytype over presented.

I just took the extremes to amplify the possible problem[/QUOTE]

It’s only a problem if it’s a problem. I’m more than sure they’ve tested the extremes of all lights vs all heavies, and if we don’t see anything in place to stop it from happening, then I can only deduce that it wasn’t a major issue.