Server crashing.


(NewName) #1

Hi guys, another question lol.

Slut has managed to compile the files to *.so for me, and we’ve managed to launch the server fine. Now the weird part;

When you join the game, it’s fine (in warmup) and you can run shoot, lean talk etc…

when you vote to start the game, it’ll start and then around 2minutes later the server will crash and appear as ‘stopped’.

This is weird as running as Windows on localhost with same *.dll’s and code works absoloutely fine.

What could this be? We can’t figure it out.

Server log says nothing, just

InitGame: \P\3\g_maxlivesRespawnPenalty\0\voteFlags\4352\g_balancedteams\1\g_maxGameClients\0\g_covertopsChargeTime\30000\g_soldierChargeTime\20000\g_LTChargeTime\40000\g_engineerChargeTime\30000\g_medicChargeTime\45000\g_bluelimbotime\20000\g_redlimbotime\30000\gamename\etmain\g_heavyWeaponRestriction\100\g_gametype\4\g_antilag\1\g_voteFlags\0\g_alliedmaxlives\0\g_axismaxlives\0\g_minGameClients\8\g_needpass\0\g_maxlives\0\g_friendlyFire\1\sv_allowAnonymous\0\sv_floodProtect\1\sv_maxPing\0\sv_minPing\0\sv_maxRate\40000\sv_minguidage\0\sv_punkbuster\0\sv_hostname\Zombiemod Testserver\sv_privateClients\0\mapname\oasis\protocol\84 imelimit\30\version\ET 2.60 linux-i386 Mar 10 2005\sv_maxclients\4
Enable spawning!
Disable spawning!
0 teams with 0 entities

Setting MOTD…
Setting Allied autospawn to Old City
Setting Axis autospawn to Old City
^1Warning: setstate called and no entities found
ClientConnect: 0
Userinfo: \cg_etVersion\Enemy Territory\cg_uinfo\12 0 100\g_password
one\cl_guid\2D4D7FA644A4BD9F7EC780EFD4Axxxx\cl_anonymous\0\cl_punkbuster\1\rate\25000\snaps\20\cl_wwwDownload\1
ame\Dann\ip\80.1.163.193:27960
Userinfo: \cg_etVersion\Enemy Territory\cg_uinfo\12 0 100\g_password
one\cl_guid\2D4D7FA644A4BD9F7EC780EFD4Axxxx\cl_anonymous\0\cl_punkbuster\1\rate\25000\snaps\20\cl_wwwDownload\1
ame\Dann\ip\80.1.xxx.xx:27960
ClientBegin: 0
ClientDisconnect: 0
Sending heartbeat to etmaster.idsoftware.com
Sending heartbeat to master0.etmaster.net
----- Server Shutdown -----
Sending heartbeat to etmaster.idsoftware.com
Sending heartbeat to master0.etmaster.net
==== ShutdownGame ====
ShutdownGame:


Anyone got a clue? Can supply code if needs be.

Thanks a lot :slight_smile:


(Slut) #2

I don’t think the .so files has something to do with it cause u hosted a windows server and we both connected using windows clients.
I remember i pressed a few buttons at the same time and then it crashed so you probably have to reproduce the error to check where the crash is coming from.
Maybe test all functions you’ve put into the mod.


(NewName) #3

[QUOTE=Slut;392992]I don’t think the .so files has something to do with it cause u hosted a windows server and we both connected using windows clients.
I remember i pressed a few buttons at the same time and then it crashed so you probably have to reproduce the error to check where the crash is coming from.
Maybe test all functions you’ve put into the mod.[/QUOTE]

I’ve been testing all the functions, it’s quite weird. Do you know when ET sends out the heartbeat to masterserver(as in timing)? I thought it was lean at first, but since I can lean and do anything I want, construct, rename, chat etc… it just does it even if I don’t move the whole time.

Just wish the errorlog would help lol.

Cheers for the help Slut, this guy should get a medal for his helping hands!