Ya my cost of bandwidth by running the server for one week went up almost a 100$ lol thats a lot of money perhaps there is a bandwidth bug or they could introduce some new netcode in a patch or something cause thats outrageous!
Server Crashes and Upcoming Server Patch
Dude… dont even start getting our hopes up! :banghead: 
ET isnt a bandwidth hog 
Actually it is remarkable if you compare it to the competition.
A 32 player server with default setting will approx cost you a T1 (1.5 mbps up / 0.500-0.600 mbps down) a second.
Sure you need a good connection but if you see all the things that has to be transmitted to keep the game running i applaud SD for the good netcode.
I do remeber battlefield 1942 server
before you knew it it was doing like 10 mbps a second now thats what i call a bandwidth hog 
This is ET Patch from 24 June http://www.filefront.com/r.b/page__file_info/filepath_/gamingfiles/Return_to_Castle_Wolfenstein/Enemy_Territory/Official_Releases/Patches/etpatch1.exe
Anybody used this??
sorry, this is for lunix http://www.filefront.com/r.b/page__file_info/filepath_/gamingfiles/Return_to_Castle_Wolfenstein/Enemy_Territory/Official_Releases/Patches/et-patch1linux.x86.run/_clear__page,filepath
‘Wolfenstein: Enemy Territory’ - Win & Linux Server Updates
Posted by Rainier on Thursday, June 26 @ 18:47:37 PDT
As promised, Activision has just released the Windows and Linux server update (people running the clients do NOT need this) for their free multiplayer addon Wolfenstein: Enemy Territory. The upgrade adds more server stability and incorporates the Even Balance anti-cheating software (thanks Shacknews). Read more for details and download links …
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