Could we expect admin levels to be added much like as in ETQW where you could set up different levels with different things they were allowed to do?
And you could add player id so they got automaticly signed into their admin level.
Could we expect admin levels to be added much like as in ETQW where you could set up different levels with different things they were allowed to do?
And you could add player id so they got automaticly signed into their admin level.
Yes, please. I may have missed some important information somewhere but as far as I can tell the RCON password is the only way to admin a server. I am not going to give that to everybody in my clan but I would like many in my clan to have admin abilities. We need admin features introduced asap to keep our community servers alive.
I have this funny feeling, it works the same as it did in Quake Wars. The listvotes command is still there, the admin commands changed slightly, but most of them were there in Quake Wars too. You probably need to create a usergroups.dat file to have different groups on a server.
The “printuserguid” command is there too, so I guess that part works the same as well.
Will try it out myself as soon as I can play the game. I pm-ed sereNade a test version so he can try it if he wants to.
Will post it here if it works.
Dr. Funkenstein
[QUOTE=DrFunkenstein;300493]I have this funny feeling, it works the same as it did in Quake Wars. The listvotes command is still there, the admin commands changed slightly, but most of them were there in Quake Wars too. You probably need to create a usergroups.dat file to have different groups on a server.
The “printuserguid” command is there too, so I guess that part works the same as well.
Will try it out myself as soon as I can play the game. I pm-ed sereNade a test version so he can try it if he wants to.
Will post it here if it works.
Dr. Funkenstein[/QUOTE]
Thanks Dr for those test. Can’t wait to know if it works.
Having the ability to easily manage users and such in-game is in my opinion on of the reasons ETQW was able to build good communities around the servers.
Kicking or banning people to quickly deal with abusive players. Moving people to deal with stacked teams, changing maps etc, were all very useful tools.
The option to give trusted users limited power to oversee the server all helped in making people come back to the well run ones.
We uploaded a usergroups.dat file to the server and the file was recognized. The admin functionality is not yet working and that could be my fault here but we are getting somewhere. The voting levels that were returned in the console were the ones set in the usergroups file and not the defaults!:stroggbanana: Once funkenstein is able to access the client we can sort the rest of this out. Big thanks to funkenstein; so thanks buddy 
We need a stand alone rcon tool very very badly… This console typing is murder!!
I’m working on it. But I’m afraid we’ll need a few server patches before seeing useful 3rd party rcon tools.
BigBrotherBot already provides admin level and other goodies for 16 different games. Hopefully Brink can be one more in that list
We really need an RCON Tool Asap…
unfortunately BBB is horrible in my opinion and clunky at best.
I’m still trying to get my head around this, some things work as expected, but I have to say that I’m still basically clueless about how to control these things.
I made an experimental usergroups.dat file based on the format that was used for ET:QW and tried to adjust for the changes in Brink. Like Serenade said earlier, it seems to get accepted by the game since it changes the values you get when you use “listvotes”.
Figuring out if the groups worked was a lot harder. I haven’t found anything remotely similar to the admin tab in ET:QW in this game. You can’t login in as an admin and you can’t control the server from within the game like I’m used to.
I created a guidstates.dat file based on the ET:QW format that would enable me to login automatically as an admin every time I joined and uploaded that to our server.

Some input from SD would be appreciated.
Bumpity bump.
Can we get some attention to this? I’m enjoying the game so far and I’m pleased with the flexibility we have in configuring a server, that’s definitely a relief after being tied to running a Quake Wars server in a predefined way, but I did like the way you could control the rights people had on a server and I think it would be great to have something similar to the admin tab in Quake Wars in this game.
I think Temujin summed it up pretty nicely. It gave us the opportunity to keep the vermin off the server without handing out the rcon password to everyone and I think it definitely contributed to the longevity of our server.
It would be great to have the best of both worlds in this game
.
Dr. Funkenstein
I was tinkering with an old ETQW Power Admin program, and it would read the server, but would give an error not letting me do anything else but verify that I was connected to the server. I was looking at HLSW, but I have been unsuccessful in editing the Game and Query config to add a custom game.
There is a wiki on doing so, but this game uses the port for Half Life 2, and a Query from IDTech4. I am totally at a loss on how to get anything going as of yet.
Could you post on how to automatically have yourself logged in as admin when you connect to the server, Funk?
I am also attempting to edit the speed in which a player sprints. In the Wolfenstein game that flopped fairly fast, I was able to edit some pm_ player movement commands to do so, but in this game the commands do not work, although the commands are present.
I can make myself jump 300 feet in the air, but I don’t think I will put that in a day to day server setting. I am also trying to buff the grenades through commands, but there are none.
Here’s the usergroups.dat I used:
// *************************************************************************
// NOTE: MAKE SURE TO SET YOUR PASSWORD BELOW
// If the password is not set, you will not be able to log in
// *************************************************************************
// *************************************************************************
// NOTE: The server must be fully restarted for changes to take effect
// *************************************************************************
// Players may only log into a group with a password
// votelevel controls the type of votes that each user group can call
// these levels are setup in the "votes" block at the end of this file
//**************************************************************************
// Brink Server usergroups.dat
// Created by Dr. Funkenstein
// Version 1.0
//**************************************************************************
group Default {
// This controls which votes a player within this group may issue
voteLevel 1
}
group Protected {
password pwd1
control {
Protected
Default
}
// these control what other groups may not do to users in this group
noBan
noKick
noMute
noWarn
noMuteVoip
quietLogin
// This controls which votes a player within this group may issue
voteLevel 1
}
group Trusted {
password pwd2
control {
Trusted
Protected
Default
}
// these control the actions that can be carried out by this group
// adminKick
// adminLogin
// adminBan
// adminSetTeam
// adminKickAllBots
// adminChangeMap
// adminGlobalMute
// adminGlobalVOIPMute
// adminPlayerMute
// adminPlayerVOIPMute
// adminRestartMap
// adminNextStopWatchRound
// adminChangeUserGroup
// adminStartMatch
// adminExecConfig
// adminShuffleTeams
// adminAddbot
// adminAdjustBots
// adminDisableProficiency
// adminSetTimeLimit
// adminSetTeamDamage
// adminSetTeamBalance
// these control what other groups may not do to users in this group
noBan
noKick
noMute
noWarn
noMuteVoip
quietLogin
// This controls which votes a player within this group may issue
voteLevel 2
}
group Admin {
password pwd3
// This sets which groups people in this group may move other people into
control {
Admin
Trusted
Protected
Default
}
// these control the actions that can be carried out by this group
//Brink admin commands
// adminKick
// adminLogin
// adminBan
// adminSetTeam
// adminKickAllBots
// adminChangeMap
// adminGlobalMute
// adminGlobalVOIPMute
// adminPlayerMute
// adminPlayerVOIPMute
// adminRestartMap
// adminNextStopWatchRound
// adminChangeUserGroup
// adminStartMatch
// adminExecConfig
// adminShuffleTeams
// adminAddbot
// adminAdjustBots
// adminDisableProficiency
// adminSetTimeLimit
// adminSetTeamDamage
// adminSetTeamBalance
// these control what other groups may not do to users in this group
noBan
noKick
noMute
noWarn
noMuteVOIP
quietLogin
// This controls which votes a player within this group may issue
voteLevel 5
}
// typing "listvotes" in the game console will list all existing votes and their vote level
votes {
"nextobjectivemap" "5"
"nextstopwatchmap" "5"
"setobjectivemap" "5"
"setstopwatchmap" "5"
"setcampaign" "5"
"shufflexp" "5"
"shufflerandom" "5"
"swapteams" "5"
"balancedteams" "5"
"teamdamage" "5"
"noxp" "5"
"servermode" "5"
"kickplayer" "5"
"muteplayer" "5"
"muteplayervoip" "5"
}
Please understand that I made this before I had access to the game. I only had the dedicated server software, all the commands and cvars seemed very similar and I more or less assumed things would work the same way since all the familiar stuff was still there. It’s based on what we use on our Quake Wars server and adjusted for the changes in admin commands and changes in the possible votes. All the admin commands are commented out, because I figured it would be better to try if it would work in the first place before assigning different rights to different groups.
I managed to find a way to log myself into the admin group by using a guidstats.dat file when I got the game and I could actually try things. That was a great step for me but it was a small step for mankind since there isn’t any real point in it.
To me it seems that at least a part of server management side of Quake Wars is still there and it still seems to work, but you can’t really use it. That’s the bad part of it.
For the record, here’s the guidstates.dat file I used:
entry {
"guid" "12345678901234567"
"user_name" "Drfunkenstein"
"auth_group" "Admin"
}
The number I used is fake, you can find out what your own guid is by typing “printuserguid” in the console. I don’t think the user name really matters, but you can change it to your own to make it easier to recognize entries. The name of the group should be one of the groups you defined in the usergroups.dat file on your server.
Dr. Funkenstein
Thank you very much. You are definitely an asset at this point for Admins.
I like the fact that the game is not ranked, and being so gives us control to make some really neat changes to our servers. Like I said, I was able to make a Zero G server, but that is not what I’m intending on doing.
I really think that the Grenades need to be buffed, and also increase the sprinting speed by maybe 10%.
Seeing as the pm_ commands for speed don’t do anything, I’m thinking that we need to mess with pak files. I could open them up before with WinRar, but they changed the format, so I’m SOL until someone finds a way to decrypt them.
Here’s hoping!
Thanks for the compliment, but as I explained here, it’s basically pointless to have the ability to get logged in as an admin, since you can’t do anything from within the game. Sorry if I wasn’t clear enough about that.
In the current situation you can only manage a server properly if you know the rcon password. That’s something you don’t want to hand out to lots of people. You can kick or ban unwanted players if you know that password, but it gives you so much control over the server that it really is a bad idea to give it out to more then a couple of players in your clan.
On the other hand, you can’t expect people that know the rcon password to be online 24/7 so we’re stuck with 2 bad choices at the moment.
I don’t necessarily want the admin tab back that we had in ET:QW. There are probably other solutions and I’m definitely willing to try out something else but I liked how we could give people we trusted a certain amount of control over the server and who’s playing on it without giving them total control.
I’m gonna bump this thread once per day since I think this is something that really should be addressed by SD. I think something like this is important for the longevity of a game.
Dr. Funkenstein
I totally agree with what you’re saying. There is only me and 2 others that have full admin.
Having the ability to limit how much admin is given out is definitely needed. I will totally help bump this.
Great work!!!
Allow me to add some bumpage. DrFunkenstein, is it possible that this “guid” you speak of is strictly a remnant of ET:QW? I’ve never played any previous SD games, but it stands to reason that they use heavily modified iterations of the same engine. I gather that ET:QW was not a Steamworks-only game, and thus it seems these “guids” may be irrelevant as the real ID we would need support for should be SteamID, no?
Exactly right. We use GUID to control a user group to give out limited admin privileges to members. I think it would be better to use steam id’s rather than GUID, much easier. Correct me if I’m wrong.
from ETQW the printuserguid was also not your cdkey, I dunno what it was based on.