The skin system I’m referring to, still has the same RNG mechanic of the previous system. W
You seem to have misunderstood me, I’m not saying to seperate skins into a seperate shop, I’m saying to seperate skins by having them equipable onto loadouts.
Skins would still only be acquirable through cases, and If I remember correctly, I’m pretty sure I suggested that elite cases would only contain the skins (or card sleeves, in my suggestion), thus making Elite Skin Cases more worth their money, as they don’t have a shitty loadout attached to it.
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Okay. You seem to misunderstand me too. You suggest a elite case with several skins. Lets say 7 different (2 silver, 3 gold, 2 cobalt). You buys a case and get one of them. This technically means, you have a perfect silver/gold/cobalt merc card from your first case since you can buy perfect card with Credits. This lowers the RNG by x27(xX) (9 loadout cards, 3 different weapons, multiple different sidearms and melee) leaving you only with the RNG of 1/7xMerc Number (My math is stupid, I know, but still, you get the thing I mean, hopefully) 
Lower RNG in cases means people will get to their goal faster and Sniff will get a good cobalt Arty before he is old, and the House won’t always win.