I believe having a separate sensitivity slider may be beneficial. Not many games do it, the only one that comes to mind is BLR, I loved being able to tweak the sensitivity for ads to my needs and would always miss that ability when I played other games with out it. It may even help the awkward feeling ads currently has in the game. Thoughts? Bueller?
Separate ADS Sensitvity
its not a solution but right now you can use “FOVsensitivityscale” in the console and choose a number between 0 - 1
We’re planning to add that scale as a controls option. So you can make your zoomed sensitivity higher or lower.
We won’t be able to provide a fixed value as FoV alters the sensitivity and our weapons have different many zoomed FoVs 
Ok. Sounds good. Will try the “FOVsensitivityscale” to see what its like.
[QUOTE=Smooth;500958]We’re planning to add that scale as a controls option. So you can make your zoomed sensitivity higher or lower.
We won’t be able to provide a fixed value as FoV alters the sensitivity and our weapons have different many zoomed FoVs :)[/QUOTE]
if you could look into why changing the fovsensitivityscale seems to randomly re-activate smoothing, that would be cool.
I think FOVsensitivityscale needs a bit of tweaking, I set mine to 0.1 and the sensitivity is still too fast. I use 5 for my in-game sens.