Are they working on this, are they planning on working on this, is this never going to happen???
These are the questions.
If theres a reason you dont want it to happen then chill type it out and dont say some mean crap
This is a place of opinions.
Are they working on this, are they planning on working on this, is this never going to happen???
These are the questions.
If theres a reason you dont want it to happen then chill type it out and dont say some mean crap
This is a place of opinions.
Pretty much everyone and their mother in this game wants some type of trading ability with other players. If/when it’ll be implemented… they said yes, but gave no ETA and as far as I know, it’s nowhere near a priority. Selling for credits though? Probably will never happen. We’ll probably be looking at trading with a ridiculous credit trade tax a la Warframe.
Ehhh i know people have Put so much money into the game but there really needs to be like one other way to get credits Maybe its just me but i dont get much time to play so maybe like a days playing time i get about 4k credits 4-6k
Selling for credits would be great but the whole point of the trade up system is to gamble to get the bronze card you want. once you have the bronze loadout for everything you want you’re supposed to gamble again to get cool skins. If you could just sell all your vasili and redeye loadouts and use them to buy cobalt cards, it would be completely counter productive to the credit sink they’ve built. The only way it would work is if the prices of all the bronze cards went up exponentially which would hurt newer players.
A different credit sink I’d rather have is a “build your own loadout” similar to building out a rune page in LOL. I really wouldn’t care how steep they make the credit cost but eventually being able to tailor a card to your exact play style would be pretty awesome. So if a blank card cost 50,000 credits, then pineapple grabber perk is like 1,000 credits but Extra Supplies might cost like 25,000. The shotgun for Aura might be 5,000 but the Bishlock is like 15,000 or whatever. I am obviously making up numbers but they could do some balancing through the credit system. Also they could even say “pineapple grabber is 1 point, extra supplies is 5 points” and your total loadout can’t be more than 20 points so you can’t have all useful perks and useful weapons. Then they could sell skins for cash that you tag onto your custom loadout. This system has been proven by Riot to be insanely profitable with significantly better retention than the RNG system so not sure why SD wouldn’t just wholesale copy it.
[quote=“torsoreaper;154940”]Selling for credits would be great but the whole point of the trade up system is to gamble to get the bronze card you want. once you have the bronze loadout for everything you want you’re supposed to gamble again to get cool skins. If you could just sell all your vasili and redeye loadouts and use them to buy cobalt cards, it would be completely counter productive to the credit sink they’ve built. The only way it would work is if the prices of all the bronze cards went up exponentially which would hurt newer players.
A different credit sink I’d rather have is a “build your own loadout” similar to building out a rune page in LOL. I really wouldn’t care how steep they make the credit cost but eventually being able to tailor a card to your exact play style would be pretty awesome. So if a blank card cost 50,000 credits, then pineapple grabber perk is like 1,000 credits but Extra Supplies might cost like 25,000. The shotgun for Aura might be 5,000 but the Bishlock is like 15,000 or whatever. I am obviously making up numbers but they could do some balancing through the credit system. Also they could even say “pineapple grabber is 1 point, extra supplies is 5 points” and your total loadout can’t be more than 20 points so you can’t have all useful perks and useful weapons. Then they could sell skins for cash that you tag onto your custom loadout. This system has been proven by Riot to be insanely profitable with significantly better retention than the RNG system so not sure why SD wouldn’t just wholesale copy it.[/quote]
I absolutely love this idea.
and the amazing thing is, it’s not P2W since it doesn’t enhance gameplay by much. Splash damage is gonna become $pla$h damage XD
I’ve advocated for something like this too
Kinda weird how SD insists they won’t change the loadout and augment system ever, while putting in completely game changing nerfs/buffs in fine tuning updates for mercs