[QUOTE=Jonny_Hex;467999]Yeah, that’s a context sensitive action conflict bug. Not the only example, but it needs to be bugged and fixed.
FWIW, I don’t like self revive either, I think it should be removed, because it’s cheap and circumstantial.
/discuss[/QUOTE]
I also don’t like self-revive because I feel like under the right circumstances it can be very powerful. Also, with the gibbing mechanic taking SOOO many bullets to gib (body shots) I find that I’m having to empty a whole clip into a dead body just to make sure he doesn’t self-revive and kill me. Forget it if I kill two people and one of them is medic03. Sometimes, you’re not close enough or fast enough with a knife.
I already have to prioritize who/what I shoot so a medic won’t revive him/her. Now, I have to also make sure I gib the self-reviving medic before he comes back from the grave all while dodging the incoming threats from the other enemies.
These sound like very specific instances, but playing against my teammate, who is an amazing medic, I found myself in these situations WAY too often. But, to be fair, I do think the self-revive mechanic is offset by his inability to heal himself. Maybe self-revive should take a tad longer if it is kept in the game.