Selective patchshadows


(Codey) #1

Hi, first of all great work on q3map2!

I’ve been looking for a way to do patchshadows on just a couple of the patches in my level, and leaving the others without.

I was reading the manual, if I understand correctly, I need these in my shader for the patch:
q3map_patchshadows
q3map_tracelight

however this doesn’t seem to work, and if I use -patchshadows on the compile, it does them all, so is there a q3map_nopatchshadows type keyword, or some other way to do it?
I probably just missed a keyword or something else simple.

Thanks in advance
Codey


(ydnar) #2

surfaceparm trans

y


(Codey) #3

Thanks for the speedy response ydnar :grin:
It would have taken me ages to track this down… but I should have guessed it’d be something like that…

Thanks again,
Codey