Hi, first of all great work on q3map2!
I’ve been looking for a way to do patchshadows on just a couple of the patches in my level, and leaving the others without.
I was reading the manual, if I understand correctly, I need these in my shader for the patch:
q3map_patchshadows
q3map_tracelight
however this doesn’t seem to work, and if I use -patchshadows on the compile, it does them all, so is there a q3map_nopatchshadows type keyword, or some other way to do it?
I probably just missed a keyword or something else simple.
Thanks in advance
Codey
