It would be a nice feature, however in an example like this it wouldn’t make sense because of how the map layout is. If I had the forward spawn I wouldn’t need to take that route because it would be redundant. It works best when choosing your spawn is actually meaningful (think radar). This is an occurring problem with maps in xT lacking significant control zones and instead being these narrow side routes that lead into a big open meat grinder where you can see everything and shoot everyone. That needs to change before selectable spawns would make sense.
i still consider waterloo as a potentially good map.
if the poisoned tunnel led us closer to the objective. and not just to the office.
for example, there can be additional poisoned part of the tunnel-pump-room, that lets us rush the object, when pump is repaired.
-this can be a split tunnel
-or just a little corridor with damaged pipes (thats why it is also poisoned.)