Selecting your Spawn.


(Glottis-3D) #1

oki. here my thoughts.
selecting your spawn is awesome and sometimes very rewarding.

i also thought that in some cases the spawn timer for different spawn locations can be different.


+plus would be nice to put a recognizable mini-map with colors (like in ETQW) and with those spawn points marked below the spawn-screenshots…


(INF3RN0) #2

It would be a nice feature, however in an example like this it wouldn’t make sense because of how the map layout is. If I had the forward spawn I wouldn’t need to take that route because it would be redundant. It works best when choosing your spawn is actually meaningful (think radar). This is an occurring problem with maps in xT lacking significant control zones and instead being these narrow side routes that lead into a big open meat grinder where you can see everything and shoot everyone. That needs to change before selectable spawns would make sense.


(Glottis-3D) #3

i still consider waterloo as a potentially good map.

if the poisoned tunnel led us closer to the objective. and not just to the office.
for example, there can be additional poisoned part of the tunnel-pump-room, that lets us rush the object, when pump is repaired.

-this can be a split tunnel
-or just a little corridor with damaged pipes (thats why it is also poisoned.)


(k0k0nat) #4

+1

… but we first need the requirements ^^


(BomBaKlaK) #5

There is 1 map with a forward spawn, and linearity of the small maps make the spawns points selection absolutely useless …


(RasteRayzeR) #6

With correct forward spawns:

YESSSS !!!

Also Rex would approve ^^


(Finko) #7

+1 from me too.


(Rex) #8

http://forums.warchest.com/showthread.php/34808-Capturable-spawnpoints?highlight=capturable

Pretty old this thread hm?

Of course! :wink: I miss the great fights for the spawnpoints or some special tactics around them. :frowning: