We need selectable spawnpoints.
Without this opportunity given, it can happen quite often that you lose 2 objectives in a row, since you can’t retreat in time.
An example: LB, the ammo delivery objective, where it happens really often that the whole defending team is still behind the building shortly before the ammo got delivered and comes to backrape. The bad thing is here, that the attackers can already secure the area around the last barrier so there is almost no chance for the defenders to build it up again.
Defenders always need to be first at the objective, but without selectable spawnpoints it’s just luck.