Selectable spawnpoints


(Rex) #1

We need selectable spawnpoints.
Without this opportunity given, it can happen quite often that you lose 2 objectives in a row, since you can’t retreat in time.

An example: LB, the ammo delivery objective, where it happens really often that the whole defending team is still behind the building shortly before the ammo got delivered and comes to backrape. The bad thing is here, that the attackers can already secure the area around the last barrier so there is almost no chance for the defenders to build it up again.

Defenders always need to be first at the objective, but without selectable spawnpoints it’s just luck.


(Samurai.) #2

Tbh i think the entire spawn system both capture points, location of spawns, choosing spawns, interaction with spawns all the way to spawn times per team need massive development right now across every map. This is one of the key area’s missing in all of the maps, and therefore a key aspect of “fun” in the game is missing.


(Winnie) #3

yes, agree! It would be very interesting in LB, and maybe for stop a rush of attack team in the second objective of Waterloo or in the second objective of Candem.


(Fendah) #4

Got to agree. Check how i tried to solve some things at LB. Adding extra routes and changing spawnpoints.
http://forums.warchest.com/showthread.php/36465-Changes-London-Bridge-1