See trough textures


(Miki) #1

I am making my own map, but at some places, you can look trough an objective and trugh some walls and ground.

here is a screenshot


(sorry for the bad paint edit:twisted: )
where i have put the 1 :

This wall is an objective. it can be blown, but you can look trough at SOME places. you can also see trough som objectives, but you can’t see trough all. (but the ones that you can’t see and are close to eachother. i am using radiant 1.5.

where i have put the 2 :

Here you can see trough, but if you walk over it, you dont fell in. If you look, you can see inside the bunker, but if you go in the bunker, you cant look outside. I had problems earlyer, becouse of dubble textures (to textures at the same spot) but this is only one texture, so i don’t know what’s going on ;).

Hope you guys know more then me :smiley:


(-SSF-Sage) #2

Give us the picture from this in editor. Sure you haven’t caulked/clipped/cushioned etc. these? :D. You sure you don’t have 2 identical brushes at the same place? Choose these brushes and press h (then shift+h to unhide). Maybe brush cleanup would help? Make sure you have backup though before doing it. If nothing seems to work maybe try redo these brushes?


(TNR360) #3

try a brush cleanup, its a little button that looks like the recylce symbol but with two arrows, one blue 1 green


(Miki) #4

what does brush cleanup do? anyway, there’s NO dubble brush there…

i did backup -> brushcleanup -> and i’m compiling right now :slight_smile:

so we’ll see what it gives :wink:


(Miki) #5

Okey, the ‘brush cleanup’ button didn’t do it ;). any other suggestions?

EDIT

sorry for double post


(89blitz) #6

This can be done by brushs over each other which results in this bug select the invisible wall thing and delete 1 of them and it would work (Might be more than 2) :wink:


(Miki) #7

Did you read that? there’s no dubble brush. I know about the doubble brush problem, so I tried that before i came to this forum… but that’s not it ;).


(murka) #8

hmm, well i had a similar issue with radiant 1.5(well actually its the problem with the new q3map)
used 1.4 with its q3map and nothing was wrong.
use old version of q3map to compile and its fine.


(Miki) #9

i’ll try it when i am back at home, since now i am at the libary :slight_smile: . so, how do i compile whit Q3map 1? can you select that option trugh radiant?


(limmylim) #10

q3map is a .exe that compiles your map. You could say that it converts your .map file to a .bsp and some others ^^

Every GTKradiant has a q3map, and some have diffrent versions that others. I personally use the newest 1.5 (works fine to me for those who are saying that 1.4 is better)

And you have just a buggier version, you can probably download one somewhere on the internet >_>


(Miki) #11

nono, i got Q3map and Q3map2 in the Radiant folder, but if you choose compile, it automaticly selects Q3map2. So, i am asking if there is a way to let radiant compile, or should i use the batch way?


(ShadowAgent) #12

imo, this is probably due to the fact that there are more than two textures at the same place (wich q3 cant handle). i happened to me twice, what i did was to recreate everything but with a different look and it worked.


(murka) #13

hmm, well i decompiled and recompiled fueldump and got missing textures when i used some newer version, i looked in the map and sometimes only half of the texture was visible… maybe i have a screenie or sth. it happened when i wanted to make a tj map but i quit mapping.


(Darkfrost) #14

What version of radiant are you using?


(murka) #15

i use 1.4 and its old built-in q3map, but i used 1.5 because it had better framerate viewing bigger maps and so i compiled and saw it…


(Darkfrost) #16

Hmmm… Why I tried 1.5 this happened, but 1.4/1.3.8-ET was fine.


(murka) #17

cuz new gtk 1.5 has new q3map, 1.4 has old one, the new one seems to have this bug. anyone using the 1.5 to recompile fueldump for ex will see this bug in several places.


(kamikazee) #18

The question is if it’s a problem with the decompile, a problem with the compiler or just the fact that opening a map in GTKRadiant 1.5 may remove brushes when they are corrupt. (Similar to a brush cleanup.)


(murka) #19

i tried brush cleanup, the brushes with invisible faces were good, also i made a map and it too had this problem, doesnt seem to be a decompile problem.


(cpthank) #20

maybe remake problem brushes or move problem brushes a little bit :smiley: ?
(i have this problem on terrain too)