See through walls. Wallhack


(Chester) #1

All right. Did a search and tried remaking the brushes as Caulk Terrain and then making them structural again. Still nothing helps.

I have had this problem with both sections from day 1 that I’ve compiled the map.

It is a common texture for both places used .

Is it possible that during the BSP or VIS process that a brush near the area is affecting the brush? I think when it gets cut up that something becomes messed about it and you can see the cut lines when you walk over…then it goes all trippy.

Brushes both get the see through effect and that dizzy moving effect and are in complete different areas on the map.

Already did a Brush Cleanup and there are no errors during compile. And I have remade the brushes numerous times. Both brushes are just a basic calkterrain square, textured with textures/battery/sand_disturbed


(carnage) #2

dont realy get what ur saying

sometimes some images help


(psychosanity) #3

I think maybe he is seeing the HOM effect? (trippy, dizzy moving effect)

Not sure from post where or how he is seeing this tho.


(kamikazee) #4

I believe he says his terrain disappears (no polygons seem to be drawn of it) and he sees the Hall Of Mirrors effect trough the open space.


(Chester) #5

ROFL…

HOM effect on one part of the brush and then closeby it will have the terrain disappearing so that you can see through walls and floors. Definetly should take a screenshot of this.


(Chester) #6

And i do know that if I create a brush on top of the brush that is causing some trouble and make it angled I can slowly eliminate it the problem.