Sedes Beta 2 released


(SiX) #1

Ok well I updated Sedes to be more suitable for 6v6 as well as 3v3. For those that are new to the title, This was my first stab at a comp map. Beta 2 release includes a new passage accessible via covi w/ uni, some new textures, and a few balance tweaks.

The map is currently running on our server (fast download):
Team Tritium Betalove SW ETPRO 64.34.92.88:27960

Download @ pcgamemods
Download @ fileplanet

Screenshots:
..

Readme:
Sedes Public Beta 2
Author: six
six@planetwolfenstein.com
http://www.planetwolfenstein.com/six

===============================================

Programs used in creation:
GTKRadiant 1.4
Adobe Photoshop 6.0
Notepad

SUBMIT ALL BUGS TO:
http://www.planetwolfenstein.com/six/beta.asp

Notes:
Beta 2 of Sedes. Current total build time is
11 days. Side door can no longer be destroyed.
It is activated via switch located at the
red X on the command map. Water pits were
replaced with spikes + block bridge. These
can be activated by a generator which replaced
the water pump. Spawn times adjusted to 20
for both sides. Added secret area for
amusement purposes. (will be removed in
final release).


OBJECTIVES

----------Axis Objectives----------
Defend the main entrance
Defend the generator
Defend the old city
Defend the gold crate
Construct the command post

---------Allied Objectives---------
Destroy the main entrance
Construct generator
Capture the old city
Get the gold crate
Construct the command post

===============================================

Thanks to:
Rummy + Jase and the rest of 3h
Planetwolfenstein
Everyone who beta tested the first release
and everyone who will test this release


(kamikazee) #2

Map looks good, never played beta 1 though.

I’ve posted these on your bug form, but gonna post it here to let others know:

Limbo cameras are wrong:
For both teams, the numbering seems to be wrong in the info_limbo_camera causing the main entrance not to have one.
This allso shifts the camera’s one further, the generator has a camera looking to the main entrance, etc.

Objective info for objective 6 is missing (description text not counted)

I have spotted some suspicious switch possible to a hidden passage, but no way yet to open.
And if I’m pointing to the right ‘secret room’, it was quite surprising! :smiley: