Ok well i have followed the tutorials and such for making a misc_portal_camera and all that stuff. all that brush with one surface with a portal shader with a misc_portal_surface next to it targeting a misc_portal_camera which is targeting some other entity. The picutre shows up but it is either sideways or upsidedown.
In the screenshot I have made the entire wall surface the portal shader and in one the image is sideways and in the other its upsidedown. I hava tried making the brush smaller and just having it on the wall but it still does the same thing :’( Anyone have a clue as to why?
oh here is the shader i use
textures/common/spiegel
{
qer_editorimage textures/common/spiegel.tga
surfaceparm nolightmap
surfaceparm playerclip
portal
{
map textures/common/spiegel.tga
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
depthWrite
alphaGen portal 1000
}
}


