security monitor problem


(Clutch152) #1

Ok well i have followed the tutorials and such for making a misc_portal_camera and all that stuff. all that brush with one surface with a portal shader with a misc_portal_surface next to it targeting a misc_portal_camera which is targeting some other entity. The picutre shows up but it is either sideways or upsidedown.

In the screenshot I have made the entire wall surface the portal shader and in one the image is sideways and in the other its upsidedown. I hava tried making the brush smaller and just having it on the wall but it still does the same thing :’( Anyone have a clue as to why?

oh here is the shader i use

textures/common/spiegel
{
	qer_editorimage textures/common/spiegel.tga
	surfaceparm nolightmap
	surfaceparm playerclip
	portal
  
	{
		map textures/common/spiegel.tga
		blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
		depthWrite
		alphaGen portal 1000
	}
}

(psyco_mario) #2

Cant remember how you fix this…

Try:
Rotating the spiegel texture (Select it and press S and set angle as 180 or whatever)
Rotating the misc_portal_surface
Rotating the misc_portal_camera
Putting something in the shader that rotates it.

sorry, cant help you much :frowning:

EDIT:
ah wait, i think you use the roll flag :clap:


(Clutch152) #3

well one of the cameras I made works just fine and i didnt make it any different than the others lol CONFUSION!!!


(nUllSkillZ) #4

I’ve found a german tutorial:
The “misc_portal_camera” entity must have the following key / value pair:
key: roll
value: 180


(psyco_mario) #5

i thought it was roll :smiley:


(Clutch152) #6

ok ill try that :smiley: