Security Map Strategy Guides (Console)
This is going to be (hopefully) an ongoing series of map guides for console players looking to pick up some tips that some of the top Brink teams are doing to win. Many of these concepts and techniques have been used effectively by my fellow RiF team mates and stuff we’ve gleamed from playing SHFT. So hopefully, you might pick up a few tips that will help your own group. If you have some more cool ideas and tips, just leave them in the comments. If we can keep this thread going, hopefully it will be a good guide for newer players who may be frustrated at times. If there’s one other thing I’d like to add as a message: Find at least one friend, and try these ideas out for yourself. Even two guys playing together like this can make a huge advantage in a random match where the rest are strangers.
It is important to know all the flanks that each map has and use them all at your disposal. It can be a futile and fruitless venture to choose the main path every time running into the teeth of the defense. This can not only be frustrating, but lead to disaster for your team and break team spirit. It is important to maintain team unity, even when the clock is ticking down. Losing discipline can take you out of your effective game plan, and turn everyone into individuals. Many times when I am playing defense I will see enemy taking the same routes towards the objective every single time. And this can cause a herding effect that puts players in a hall of doom slaughter house. There are multiple ways out of spawn. And there are multiple approaches to an objective.
Know the maps in and out. Play in private on the maps by yourself and look at different ways you can avoid enemy entirely when necessary.
Container City
Step one is blowing the gate of course. You want to make a solid aggressive push as a team with at least one soldier ready to plant. The spawn timers allow a light or Med body type to get to the gate with enough time to plant before the enemy can defend it. RiF members (my Clan) will often slide right under the hole in the gate and take the fight right to the enemy rather than wait on the front side of the gate. You always have to keep in mind the concept of Aggressive Push. Always looking to push forward, when your instinct would tell you to hold back and back pedal, you have to instead stay aggressive and push onward. Medics can hit soldiers with a boost of Adrenaline when they’re gonna plant.
You want to drive the enemy back on their heels so that they are playing catch-up the whole time. When the HE timer ticks down around 10 seconds or less, or if you feel sure of success, send a team mate back to the bot to bring it up. As soon as the gate is blown, don’t wait for the bot, push on as a crew forward. The bot will be there, and it gives your team time to do that, while you drive the enemy backward and away. There is a side passage to the right of the gate. Lock this down. This is a great way to push towards the enemy spawn while in cover. Keep them at bay at their own chokepoint near their spawn with Moltotovs, Naplam grenades, and caltrops.
Lock down the MG Nest area and keep this in mind: You have access to the passage back towards the crane, the underneath passage that leads to the Command Post and the bottom of the Bridge, the Hack Door Passage. Use these three passages to get around behind the crane and behind the enemy near where they will want to get intrenched at the exit to the tunnel. You want to send a man or take it upon yourself to get the high ground or flank around and prevent them from setting up shop near their spawn for as long as you can.
It takes a lot to disable the bot, so you want to delay the enemy. This is great for an Operative to cause havoc on the enemy with caltrops and UAV. Anticipating and knowing what the enemy is trying to do is key to getting past this part, moving to where they want to be and taking the fight to them breaks their attempts at cohesion. Flank. If there’s one strategy that seems to work almost always in Brink is Flank.
Always look to come at the enemy from an angle they don’t expect. Remember, you can run down the passage outside the enemy spawn and fight them right on their home turf. Meanwhile, the bot can swing by unscathed. Harry and frustrate them, keep the Resistance from grouping up. One of the key’s to Brink is to divide and conquer. Get the enemy to become a bunch of individuals. If you allow them to collect in a given area, they become very strong. Keep them apart.
Hot Tip: Get a disguise and move the Bot right through the enemy front because the bot knows you are a friendly, but the enemy may not until its too late!
All the outlined points above work on the crane portion. Look to flank to be the most aid to your team, and remember to take the fight to them! Don’t wait for them to come to you!
After the crane is fixed, there are a host of flank oppositions. Remember what I said about taking the fight to them? Well, you can do that at least 3 ways right near the crane: The Side Passage that leads near the Enemy Spawn, The Main Barricade, above where the crane leads, you can climb there. One of the main advantages to being a light is you have access to all the different flank options.
At the Bio Sample Shed, you again can mount an aggressive push above it by climbing up to the landing. You can also push onward through the wide alley opposite the bot. There is a cat walk that you need to lock down! Find the hidden doorway with the red couch, take the stairs and you have a vantage point to shoot down at the Resistance and keep them at bay. This also allows your team to run straight for the barricade once they have the sample. Mad Dash to freedom!