secret sub base release


(capslock trojan) #1

after 1 month of fixing the skybox and the other time ive put into this map
is it complete.
yesterday it was tested on our server and everything seems to work :slight_smile:

-bugs i know off

no gravelsteps
no landmine planting
the sub is bugged

download link : http://users.telenet.be/capslock-trojan/omaha/omaha.rar

OBJECTIVES

                                                                      ------------------   

                                                                          

      - Alieds :

Destroy the main gate

Destroy the generator

Destroy the transmitter

Construct the command post

Destroy south nebelwerfer

Destroy east nebelwerfer

  • Axis :

Defend the main gate

Defend the generator

Construct the command post

Defend the south nebelwerfer

Defend the east nebelwerfer

(srr for my english)

// Capslock Trojan


(Fusen) #2

screenies of the map?


(capslock trojan) #3

okay… :stuck_out_tongue:





(M8DNephelim) #4

well. :smiley: i will have a run on it today and get back with reports. if there isn´t any major bugs i will also put it up on our betamap servers… :slight_smile:


(capslock trojan) #5

yes let me know plz (if there is a bug)


(M8DNephelim) #6

after a quick run through i have so far noticed any bugs though i have some questions.
you have a lot of bunker doors not accessable, why not put ammo/med cabinets there or something at least…
i did not see a single cabinet in the entire map…
also you have set invicible barriers around the bunker wich i did find annyoing. on someplaces you can make a obvious shortcut but the invicible wall stops you from doin that. plz remove them, put some barbed wire or something outside instead. I wanna be able to move freely. :stuck_out_tongue:
i like this map but theres a lot left to do before its really getting playable. cabinets is a must (if you have any placed i am sorry cause in that case i did miss them all) espacially on spawnpoints.
i want to be able to open doors otherwise they are not needed.
and i would like that invisible barrier to be removed further out and perhaps place barbwire/minefield infront or something. just so you can move around the bunkers on top aswell with a couple of ladders.

i will be back with bugs if i find any and more input/oppinions. good workl though! :slight_smile:


(capslock trojan) #7

Bugzz sux…
but i know that there arent any cabinets I will put them in the next release and i will consider the idea of removing the clips and putting barbedwire instead. And the doors i thought of making secret passages or airventillation shafts… and maybe an assault ramp that would prevent the camping… i made it real hard for the alllieds but in normandy the allieds had a hard time too so… :stuck_out_tongue:
thx for testing our map
:notworthy:


(capslock trojan) #8

ooh yeah submarinebasebeta1 runs on our server too
here’s IP: 193.19.225.22:27990 :moo:


(deej) #9

could you do something about your avatar? it screws up my Internet Explorer (& Mozilla too :-))


(M8DNephelim) #10

yup, plz change avatar to a smaller one…


(capslock trojan) #11

lol :smiley:

ps: started on secret passages :chef: