I am a firm believer that the missions should along the following lines…
“Heal 2000hp as Sawbones”
“Heal 2000hp as Aura”
“Heal 1000hp as Phoenix”
“Heal 500hp as Sparks”
“Give Ammo 50 times as Skyhammer”
“Give Ammo 50 times as Arty”
“Give Ammo 50 times as Kira”
“Kill 250 players as Fragger”
“Kill 200 players as Nader”
“Revive 100 Players as a Sparks”
“Revive 50 Players as Sawbones”
“Revive 50 Players as Phoenix”
“Revive 50 Players as Aura”
“Defuse 3 C4s as Proxy”
“Defuse 3 C4s as Bushwhacker”
but you can even get much more creative…
“Get 20 Headshots as Vassili”
“Get 10 Nade Kills as Fragger”
“Get 5 Direct Hits as Nader”
or even better…
“Kill 5 Objective Specialist while the Objective is active”
“Kill 10 Players that are moving the EV”
“Cover a bomb plant using the Orbital Laser”
“Cover a bomb plant using the Artillery Strike”
Also, get rid of the stupid “Get X points with Y in your squad” and make people play the damn Merc…
“Earn 5000xp as Aura”
“Earn 10000xp as Fragger”
Then track how often people do missions so when your balancing teams you know what mission they are on and can possibly help balance teams based on roles even. Also make the Missions much more involved. After each Mission is complete allow the player to choose there own next mission out of 3 options that are provided to them… A “Support” mission, “Offensive” mission and a “Abstract” mission. Only have the time cooldown for people that don’t wish to compete for any of the missions they had a choice of or cancel a mission. Reduce the mission points and maybe add a time based multiplier to prevent people from completely farming the system as something like a “welcome back bonus”
Using the data that ECHO picks up, find what roles are generally lacking in public play and start presenting missions to counter the trend allowing SD to better direct play in a none intrusive manner.
Have milestones for each Merc that work like missions to encourage people to stick to a Merc they are good at while providing them mission for other Mercs they own (especially on free rotation) to encourage them to play what they are good at while getting them to buy into the new mercs that they enjoy.
There is so much potential and the current system is a huge letdown. Missions should be seen as a tool to direct play, encourage variation and spout fun! However due to poor UI/UX its a hassle to work with, boring when you do get it to work and not adding much to the game for either the players or Splash Damage / Nexon.
/RANT