Of course, there have probably been a lot of these. So I’ll try to keep my idea for the level a little more original. Maybe it’ll end up as two levels.
To show you the location on the ark of this spot I was thinking about, I will post and image of the ark map battle thing.
Also, the area is quite stretched out, but I assume a lot of that will be taken up by cut scenes.

KEY:
Yellow= Area of the level.
White= Wall
Pink= Objective
Benefits- Allows you to really see the change between the resistance slums and the gorgeous founder’s area. Makes for some good sniper play.
Problems- Difficulty with many textures, due to both Upper and lower ark areas?
Too long? Seems just more stretched out to me.
Resistance on offense, Security on defense.
Primary Missions-
[ol]
[li]Repair the AA battery to force security spawn back. -ENGINEER[/li][li]Delivery of charge carrying bot (Just happens, If can’t be done could be carried.) -HAPPENS AFTER AA REPAIRED VIA BOAT (Moves spawn up)[/li][li]Destroy barricade- Soldier[/li][li]BOT MOVES UP TO SECURITIES WALL- STARTS PLANTING CHARGE (Repaired by Engineer)[/li][/ol]
Wall is destroyed, part two of the level.
[ol]
[li]Hack Radio Tower To Disrupt enemy communications- Operative[/li][li]Escort Founder/Prisoner- Medic[/li][li]Send Message to tower for boat- Operative[/li][/ol]
-Level Ends-
Now. I am going to do some (really bad) pictures of the parts of the level I was thinking of. (This was my inspiration)

As you can tell, I am not great at animations, but I think that picture truly represents what I am saying, when I say you see the shock between the two areas.
I will update this later, and maybe add a few more bad pics (I’m using paint) to show what I am saying.
P.S.
Oshino, your friends list is full. I want to add you. XD
P.P.S.
Is it hard to make your maps rain or something? It just confuses me that there is no rain on any of your maps. Can the designer’s tell me why? I’m just curious. XD
P.P.P.S.
If the text is small, zoom in. It showed up a LOT bigger in my computer than this.
