Hi!
I’ve used the latest Q3Map2 to compile the regular mp_beach.map. All the shaders were unaltered. When viewing the result I noticed the terrain on the beach had seams in it. Here’s a screenshot to show the effect. I used Q3Map2 with the following options:
q3map2 -game wolf -meta
q3map2 -game wolf -vis -fast
q3map2 -game wolf -light -fast -nocollapse
So my question is: how can I make the terrain smooth (like in the official version)? The reason why I’m concerned about this is because I’m working on a map that uses the exact same terrain shader and the seams show up there as well.
Any help will be appreciated. Thanks.

