Hey guys. Gotta question…
I’ve been working on a map for some time where I’m using triangle brushes similar to what GenSurf would generate, where I’d cut up my terrain into triangles and then pull the top vertices up to where I want them. None of the triangles meet ‘halfway’, each triangle meets up with another triangle’s tip.
Now for my question… If I use the original q3map that was included with an old version of Radiant, the map compiles fine. Unfortunately, it takes absolutely forever and I can’t take advantage of any of the cool shader goodies that are provided for with Q3Map2. Now if I compile the same map with Q3Map2, I get a few areas where triangles don’t quite meet together… It’s a small gap that runs the length of the seam between two triangles where you can see a hall-of-mirrors effect. So I curse for a little while, and then I select and move the entire map to another grid location in Radiant, recompile, and search for where the same problem has happened at another location of the map (the problem always changes location when the entire map’s moved in Radiant).
Here’s my ‘map’ bat compiler setting:
“E:\Applications\Games\Raven\STVEF\Tools\NewCompiler\q3map_2515\q3map2.exe” -fs_basepath “E:\Applications\Games\Raven\STVEF” -game ef -custinfoparms -meta -patchmeta %1
and this is where I see the occasional seam in my map. Oh, this is for Star Trek Elite Force. Radiant tools don’t come up with any problems with the map, every vertex for every brush on the map has been ‘snapped to grid’, and I’m not scaling the map in any way. The problem is very random, where it happens once at one location in the map, and then the problem is at another location of the map when the map’s moved to a different location in Radiant. If I repeatedly compile the map without making changes to the map, the location of the error always stays in the same place.
I think it’s some sort of precision error, because the map compiles OK with the old compiler (but it takes about two hours). So I think there’s probably a command switch that I’m missing… Is there any way I can get Q3Map2 to compile this map?
Thanks in advance for the help!
I nearly went to Bath Uni… shame, could’ve exchanged tips, lol. Although not on hairstyles 

