Sea Sick


([rD]MrPink) #1

Is there a way to make a boat rock as if it were on real water?


(lennyballa) #2

hmm, maybe a script mover? Or a func bobbing? I never tried it before :wink:


([rD]MrPink) #3

func_bobbing would only make it move side to side, and with a script mover I know how to move it in say a “v” shape, but I want to to actually rock.


(SCDS_reyalP) #4

You can rotate a script mover in x, y and z using faceangles. Combine that with moving and you should be all set. Be warned though that script_movers have a tenency to spontaniously squish people.


([rD]MrPink) #5

I think I’ve found a solution that wont just squish peopel, actually. I will turn it all into a func_pendulum and adjusting the origin brush should give the desired effect.