Is there a way to make a boat rock as if it were on real water?
Sea Sick
_rD_MrPink
([rD]MrPink)
#3
func_bobbing would only make it move side to side, and with a script mover I know how to move it in say a “v” shape, but I want to to actually rock.
SCDS_reyalP
(SCDS_reyalP)
#4
You can rotate a script mover in x, y and z using faceangles. Combine that with moving and you should be all set. Be warned though that script_movers have a tenency to spontaniously squish people.
_rD_MrPink
([rD]MrPink)
#5
I think I’ve found a solution that wont just squish peopel, actually. I will turn it all into a func_pendulum and adjusting the origin brush should give the desired effect.
