sdSoundSystemCommandQueue not enough free write space 65500/65536 event size 64 - CTD


(Benno) #1

Getting CTDs at random intervals with this error message.

0EA2A064 SWB_UPDATE_EMITTER emitter 0EA9F790 listenerId 13 origin {-238.91 , 264.66, 41.12}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EAA88B0 listenerId 14 origin {921.92 , 772.85, 225.17}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA9EB40 listenerId 2 origin {23.11 , 479.21, 63.50}
0EA2A064 SWB_SET_CHANNEL_VOLUME emitter 0EA78CD0 channel 34 volume 0.00
0EA2A064 SWB_START_SOUND emitter 0EA9FD30 shader sounds/foley/footsteps/avg/metal_right channel 23 maxCh 32 flags 0
0EA2A064 SWB_SET_CHANNEL_VOLUME emitter 0EA9FD30 channel 23 volume 5.20
0EA2A064 SWB_SET_CHANNEL_PITCH_SHIFT emitter 0EA9FD30 channel 23 pitch 0.97
0EA2A064 SWB_START_SOUND emitter 0EA9FD30 shader sounds/foley/movement/cloth3 channel 12 maxCh 2 flags 0
0EA2A064 SWB_SET_CHANNEL_VOLUME emitter 0EA9FD30 channel 12 volume 0.00
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA9FD30 listenerId 8 origin {322.62 , 764.51, 55.50}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA78CD0 listenerId 0 origin {297.10 , 762.04, 44.92}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA7BA30 listenerId 9 origin {1725.46 , -181.85, 117.48}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA782F0 listenerId 0 origin {1570.17 , -535.24, 118.37}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA778A0 listenerId 0 origin {-241.61 , 257.95, 12.53}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA796B0 listenerId 0 origin {-226.40 , 1411.68, -9.44}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA77CF0 listenerId 0 origin {-159.73 , 88.13, 51.89}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA89330 listenerId 0 origin {-397.22 , 383.26, 26.24}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA7BA30 listenerId 9 origin {1732.09 , -177.07, 115.61}
0EA2A064 SWB_STOP_SOUND emitter 0EA86C00 channel 0
0EA2A064 SWB_FREE_EMITTER emitter 0EA86C00 immediate 0
0EA2A064 SWB_QUERY_SHAKE_AMPLITUDE index 0 location {1728.98, -187.21, 122.87}
0EA2A064 SWB_PLACE_LISTENER listener 0EA28F40 origin {1728.98, -187.21, 122.87} id 9
0EA2A064 SWB_END_FRAME time 517836
0EA2A064 SWB_UPDATE_EMITTER emitter 0EAA5E70 listenerId 3 origin {-172.50 , 70.24, 63.50}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA9EE10 listenerId 6 origin {-400.02 , 400.25, 63.50}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EAA8150 listenerId 9 origin {1743.81 , -177.69, 120.50}
0EA2A064 SWB_ACTIVATE_MIXER soundmixers/near_death 0
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA9F4C0 listenerId 11 origin {684.45 , -2096.52, -192.50}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA9F790 listenerId 13 origin {-238.82 , 264.65, 40.51}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EAA88B0 listenerId 14 origin {916.75 , 765.84, 221.23}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA9EB40 listenerId 2 origin {20.12 , 481.40, 63.50}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EAA02C0 listenerId 5 origin {-210.68 , 1421.49, -23.50}
0EA2A064 SWB_SET_CHANNEL_VOLUME emitter 0EA78CD0 channel 34 volume 0.00
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA9FD30 listenerId 8 origin {316.21 , 764.91, 55.50}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA78CD0 listenerId 0 origin {291.57 , 762.30, 44.79}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA7BA30 listenerId 9 origin {1732.09 , -177.07, 115.67}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA782F0 listenerId 0 origin {1570.06 , -535.26, 118.33}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA778A0 listenerId 0 origin {-235.85 , 257.40, 14.61}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA796B0 listenerId 0 origin {-226.42 , 1411.73, -9.46}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA77CF0 listenerId 0 origin {-161.90 , 97.06, 52.18}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA89330 listenerId 0 origin {-404.07 , 384.83, 28.63}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA7BA30 listenerId 9 origin {1736.79 , -173.61, 114.65}
0EA2A064 SWB_ALLOC_EMITTER emitter 0EA78890
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA78890 listenerId -1 origin {-655.50 , -75.05, 32.71}
0EA2A064 SWB_START_SOUND emitter 0EA78890 shader sounds/weapons/impacts/bullets/concrete channel 0 maxCh 1 flags 0
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA78890 listenerId 0 origin {-655.50 , -75.05, 32.71}
0EA2A064 SWB_QUERY_SHAKE_AMPLITUDE index 0 location {1733.81, -183.77, 121.87}
0EA2A064 SWB_PLACE_LISTENER listener 0EA28F40 origin {1733.81, -183.77, 121.87} id 9
0EA2A064 SWB_END_FRAME time 517902
0EA2A064 SWB_UPDATE_EMITTER emitter 0EAA5E70 listenerId 3 origin {-172.50 , 76.49, 63.50}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA9EE10 listenerId 6 origin {-396.99 , 403.10, 63.50}
0EA2A064 SWB_UPDATE_EMITTER emitter 0EAA8150 listenerId 9 origin {1749.22 , -173.51, 120.50}
0EA2A064 SWB_ACTIVATE_MIXER soundmixers/near_death 0
0EA2A064 SWB_UPDATE_EMITTER emitter 0EA9F4C0 listenerId 11 origin {683.29 , -2096.64, -192.50}

 1445 total events, 65500 pos
==================== sdSoundEvents_Backend::Dump() end ====================
backend last updated 2210 ms ago
win_outputDebugString cannot be changed in multiplayer.
********************
FATAL ERROR: sdSoundSystemCommandQueue not enough free write space 65500/65536 event size 64
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/reactor/reactor_fan.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/turret/motor.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/ambience/reactor/reactor_fan.msadpcm: skipping
WARNING: sdXHV2Stream::Decode() too many packets! throwing away 106 packets
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/weapons/assaultrifle/security/euston/farmid_s_euston_part3.msadpcm: skipping
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/stop/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/grenades/molotov/explode) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/fom/vault_equipment) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/fom/vault_equipment) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/stone_right) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/grenades/debris) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/submachinegun/carb9/fire/resistance) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/submachinegun/fire/security/silenced) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/impacts/bullets/flesh) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/stone) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/stone) FAILED!

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
sdSoundSystemCommandQueue not enough free write space 65500/65536 event size 64
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL

Processor Information:
    Vendor:  GenuineIntel
    Speed: 3194 Mhz
    4 logical processors
    4 physical processors
    HyperThreading:  Unsupported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Supported
    SSE4a:  Unsupported
    SSE41:  Unsupported
    SSE42:  Unsupported
    
Network Information:
    Network Speed:  
    
Operating System Version:
    Windows 7 (64 bit)
    NTFS:  Supported
    Crypto Provider Codes:  Supported 323 0x0 0x0 0x0
    
Video Card:
    Driver:  ATI Radeon HD 4800 Series        

    DirectX Driver Name:  aticfx32.dll
    Driver Version:  8.850.6.0
    DirectX Driver Version:  8.17.10.1077
    Driver Date: 5 May 2011
    Desktop Color Depth: 32 bits per pixel
    Monitor Refresh Rate: 59 Hz
    DirectX Card: ATI Radeon HD 4800 Series        
    VendorID:  0x1002
    DeviceID:  0x9440
    Number of Monitors:  2
    Number of Logical Video Cards:  2
    No SLI or Crossfire Detected
    Primary Display Resolution:  1920 x 1200
    Desktop Resolution: 3200 x 1200
    Primary Display Size: 26.65" x 16.65"  (31.42" diag)
                                            67.7cm x 42.3cm  (79.8cm diag)
    Primary Bus Type Not Detected
    Primary VRAM: 512 MB
    Supported MSAA Modes:  2x 4x 8x 
    
Sound card:
    Audio device: Speakers (ASUS Xonar DX Audio D
    
Memory:
    RAM:  4095 Mb
    
Miscellaneous:
    UI Language:  English
    Microphone:  Not set
    Media Type:  DVD
    Total Hard Disk Space Available:  1907641 Mb
    Largest Free Hard Disk Block:  290788 Mb
    Steam Hard Disk Usage:  189858 Mb
    OS Install Date: jan 01 1970
    Game Controller: None detected

Oh, and the performance is generally crap.